# Automatic Cognitive Task Generation for In-Situ Evaluation of Embodied Agents

arXiv: https://arxiv.org/abs/2602.05249 · HTML: https://mlsanity.com/paper/2602.05249/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 24 references that are in the map.
- First posted on arXiv 5 Feb 2026.

## Builds on (most cited first, 16 of 16)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [MEGA-Bench: Scaling Multimodal Evaluation to over 500 Real-World Tasks](https://mlsanity.com/paper/2410.10563/) (2024)
- [MCU: An Evaluation Framework for Open-Ended Game Agents](https://mlsanity.com/paper/2310.08367/) (2023)
- [Task Me Anything](https://mlsanity.com/paper/2406.11775/) (2024)
- [VRKitchen: an Interactive 3D Virtual Environment for Task-oriented Learning](https://mlsanity.com/paper/1903.05757/) (2019)
- [Dynamic Multimodal Evaluation with Flexible Complexity by Vision-Language Bootstrapping](https://mlsanity.com/paper/2410.08695/) (2024)
- [Mars: Situated Inductive Reasoning in an Open-World Environment](https://mlsanity.com/paper/2410.08126/) (2024)
- [What Limits Virtual Agent Application? OmniBench: A Scalable Multi-Dimensional Benchmark for Essential Virtual Agent Capabilities](https://mlsanity.com/paper/2506.08933/) (2025)
- [Probing and Inducing Combinational Creativity in Vision-Language Models](https://mlsanity.com/paper/2504.13120/) (2025)
- [Commonsense Scene Graph-based Target Localization for Object Search](https://mlsanity.com/paper/2404.00343/) (2024)
- [TongSIM: A General Platform for Simulating Intelligent Machines](https://mlsanity.com/paper/2512.20206/) (2025)

## Built on by (most cited first, 2 of 2)

- [What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents](https://mlsanity.com/paper/2608.27260/) (2026)
- [EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents](https://mlsanity.com/paper/2610.13021/) (2026)

## Abstract (arXiv)

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data contamination and a lack of scene specificity, inadequate for assessing agent capabilities in unseen settings. To address this, we propose a dynamic in-situ task generation method for unseen environments inspired by human cognition. We define tasks through a structured graph representation and construct a two-stage interaction-evolution task generation system for embodied agents (TEA). In the interaction stage, the agent actively interacts with the environment, creating a loop between task execution and generation that allows for continuous task generation. In the evolution stage, task graph modeling allows us to recombine and reuse existing tasks to generate new ones without external data. Experiments across 10 unseen scenes demonstrate that TEA automatically generated 87,876 tasks in two cycles, which human verification confirmed to be physically reasonable and encompassing essential daily cognitive capabilities. Benchmarking SOTA models against humans on our in-situ tasks reveals that models, despite excelling on public benchmarks, perform surprisingly poorly on basic perception tasks, severely lack 3D interaction awareness and show high sensitivity to task types in reasoning. These sobering findings highlight the necessity of in-situ evaluation before deploying agents into real-world human environments.
