# Differentiable Inverse Graphics for Zero-shot Scene Reconstruction and Robot Grasping

arXiv: https://arxiv.org/abs/2602.05029 · HTML: https://mlsanity.com/paper/2602.05029/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 4 Feb 2026.

## Builds on (most cited first, 23 of 23)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [EfficientDet: Scalable and Efficient Object Detection](https://mlsanity.com/paper/1911.09070/) (2019)
- [Unsupervised Monocular Depth Estimation with Left-Right Consistency](https://mlsanity.com/paper/1609.03677/) (2016)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [BOP Challenge 2020 on 6D Object Localization](https://mlsanity.com/paper/2009.07378/) (2020)
- [Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images](https://mlsanity.com/paper/2204.10776/) (2022)
- [SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimation](https://mlsanity.com/paper/2311.15707/) (2023)
- [OnePose++: Keypoint-Free One-Shot Object Pose Estimation without CAD Models](https://mlsanity.com/paper/2301.07673/) (2023)
- [LatentFusion: End-to-End Differentiable Reconstruction and Rendering for Unseen Object Pose Estimation](https://mlsanity.com/paper/1912.00416/) (2019)
- [FS6D: Few-Shot 6D Pose Estimation of Novel Objects](https://mlsanity.com/paper/2203.14628/) (2022)
- [NeRF-Pose: A First-Reconstruct-Then-Regress Approach for Weakly-supervised 6D Object Pose Estimation](https://mlsanity.com/paper/2203.04802/) (2022)
- [Zero-Shot Category-Level Object Pose Estimation](https://mlsanity.com/paper/2204.03635/) (2022)
- [The Omniglot challenge: a 3-year progress report](https://mlsanity.com/paper/1902.03477/) (2019)
- [GraspSAM: When Segment Anything Model Meets Grasp Detection](https://mlsanity.com/paper/2409.12521/) (2024)
- [FewSOL: A Dataset for Few-Shot Object Learning in Robotic Environments](https://mlsanity.com/paper/2207.03333/) (2022)
- [Bayesian Inverse Graphics for Few-Shot Concept Learning](https://mlsanity.com/paper/2409.08351/) (2024)

## Abstract (arXiv)

Operating effectively in novel real-world environments requires robotic systems to estimate and interact with previously unseen objects. Current state-of-the-art models address this challenge by using large amounts of training data and test-time samples to build black-box scene representations. In this work, we introduce a differentiable neuro-graphics model that combines neural foundation models with physics-based differentiable rendering to perform zero-shot scene reconstruction and robot grasping without relying on any additional 3D data or test-time samples. Our model solves a series of constrained optimization problems to estimate physically consistent scene parameters, such as meshes, lighting conditions, material properties, and 6D poses of previously unseen objects from a single RGBD image and bounding boxes. We evaluated our approach on standard model-free few-shot benchmarks and demonstrated that it outperforms existing algorithms for model-free few-shot pose estimation. Furthermore, we validated the accuracy of our scene reconstructions by applying our algorithm to a zero-shot grasping task. By enabling zero-shot, physically-consistent scene reconstruction and grasping without reliance on extensive datasets or test-time sampling, our approach offers a pathway towards more data efficient, interpretable and generalizable robot autonomy in novel environments.
