# Light Forcing: Accelerating Autoregressive Video Diffusion via Sparse Attention

arXiv: https://arxiv.org/abs/2602.04789 · HTML: https://mlsanity.com/paper/2602.04789/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 63 of its 74 references that are in the map.
- First posted on arXiv 4 Feb 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 63)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Longformer: The Long-Document Transformer](https://mlsanity.com/paper/2004.05150/) (2020)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [BRECQ: Pushing the Limit of Post-Training Quantization by Block Reconstruction](https://mlsanity.com/paper/2102.05426/) (2021)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformers](https://mlsanity.com/paper/2410.10629/) (2024)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [Timestep Embedding Tells: It's Time to Cache for Video Diffusion Model](https://mlsanity.com/paper/2411.19108/) (2024)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [FlashInfer: Efficient and Customizable Attention Engine for LLM Inference Serving](https://mlsanity.com/paper/2501.01005/) (2025)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)
- [Differentiable Soft Quantization: Bridging Full-Precision and Low-Bit Neural Networks](https://mlsanity.com/paper/1908.05033/) (2019)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [SkyReels-V2: Infinite-length Film Generative Model](https://mlsanity.com/paper/2504.13074/) (2025)
- [Sparse VideoGen: Accelerating Video Diffusion Transformers with Spatial-Temporal Sparsity](https://mlsanity.com/paper/2502.01776/) (2025)
- [Unified Video Action Model](https://mlsanity.com/paper/2503.00200/) (2025)
- [R3Det: Refined Single-Stage Detector with Feature Refinement for Rotating Object](https://mlsanity.com/paper/1908.05612/) (2019)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)

## Built on by (most cited first, 12 of 12)

- [Forcing-KV: Hybrid KV Cache Compression for Efficient Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2605.09681/) (2026)
- [Mode Seeking meets Mean Seeking for Fast Long Video Generation](https://mlsanity.com/paper/2602.24289/) (2026)
- [SVG-EAR: Parameter-Free Linear Compensation for Sparse Video Generation via Error-aware Routing](https://mlsanity.com/paper/2603.08982/) (2026)
- [Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation](https://mlsanity.com/paper/2605.16003/) (2026)
- [HeadCast: Casting Attention Heads for Efficient Autoregressive Video Generation](https://mlsanity.com/paper/2607.20125/) (2026)
- [Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusion](https://mlsanity.com/paper/2605.16579/) (2026)
- [Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models](https://mlsanity.com/paper/2605.31158/) (2026)
- [Quantized Keys Steal Attention: Bias Correction for KV-Cache Compression in Video Diffusion](https://mlsanity.com/paper/2605.26266/) (2026)
- [UnStep: Training-Free Acceleration of Causal Video Diffusion with Fewer Steps Than Distillation](https://mlsanity.com/paper/2609.32518/) (2026)
- [DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency](https://mlsanity.com/paper/2609.39096/) (2026)
- [TRAC: Trajectory-aware Reuse and Adaptive Correction for Efficient Autoregressive Video Generation](https://mlsanity.com/paper/2610.02779/) (2026)
- [Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generation](https://mlsanity.com/paper/2610.02914/) (2026)

## Abstract (arXiv)

Advanced autoregressive (AR) video generation models have improved visual fidelity and interactivity, but the quadratic complexity of attention remains a primary bottleneck for efficient deployment. While existing sparse attention solutions have shown promise on bidirectional models, we identify that applying these solutions to AR models leads to considerable performance degradation for two reasons: isolated consideration of chunk generation and insufficient utilization of past informative context. Motivated by these observations, we propose textscLight Forcing, the textitfirst sparse attention solution tailored for AR video generation models. It incorporates a textitChunk-Aware Growth mechanism to quantitatively estimate the contribution of each chunk, which determines their sparsity allocation. This progressive sparsity increase strategy enables the current chunk to inherit prior knowledge in earlier chunks during generation. Additionally, we introduce a textitHierarchical Sparse Attention to capture informative historical and local context in a coarse-to-fine manner. Such two-level mask selection strategy (i.e., frame and block level) can adaptively handle diverse attention patterns. Extensive experiments demonstrate that our method outperforms existing sparse attention in quality (e.g., 84.5 on VBench) and efficiency (e.g., 1.2~1.3× end-to-end speedup). Combined with other efficient solutions, textscLight Forcing further achieves a 2.0~3.0× end-to-end speedup across diverse GPUs (e.g., 27.4,FPS on RTX 5090 and 33.9,FPS on H100). Code is released via this hrefhttps://github.com/chengtao-lv/LightForcinglink.
