# Light Up Your Face: A Physically Consistent Dataset and Diffusion Model for Face Fill-Light Enhancement

arXiv: https://arxiv.org/abs/2602.04300 · HTML: https://mlsanity.com/paper/2602.04300/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 25 of its 40 references that are in the map.
- First posted on arXiv 4 Feb 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 25 of 25)

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- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Blind Image Quality Assessment via Vision-Language Correspondence: A Multitask Learning Perspective](https://mlsanity.com/paper/2303.14968/) (2023)
- [Sapiens: Foundation for Human Vision Models](https://mlsanity.com/paper/2408.12569/) (2024)
- [TOPIQ: A Top-down Approach from Semantics to Distortions for Image Quality Assessment](https://mlsanity.com/paper/2308.03060/) (2023)
- [SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting](https://mlsanity.com/paper/2402.18848/) (2024)
- [IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination](https://mlsanity.com/paper/2404.11593/) (2024)
- [Face Relighting with Geometrically Consistent Shadows](https://mlsanity.com/paper/2203.16681/) (2022)
- [Towards High Fidelity Face Relighting with Realistic Shadows](https://mlsanity.com/paper/2104.00825/) (2021)
- [Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image](https://mlsanity.com/paper/2403.09632/) (2024)
- [HRAvatar: High-Quality and Relightable Gaussian Head Avatar](https://mlsanity.com/paper/2503.08224/) (2025)
- [Learning a 3D Morphable Face Reflectance Model from Low-cost Data](https://mlsanity.com/paper/2303.11686/) (2023)
- [Unleashing the Power of One-Step Diffusion based Image Super-Resolution via a Large-Scale Diffusion Discriminator](https://mlsanity.com/paper/2410.04224/) (2024)
- [DiFaReli++: Diffusion Face Relighting with Consistent Cast Shadows](https://mlsanity.com/paper/2304.09479/) (2023)
- [Multiscale Sliced Wasserstein Distances as Perceptual Color Difference Measures](https://mlsanity.com/paper/2407.10181/) (2024)
- [HAODiff: Human-Aware One-Step Diffusion via Dual-Prompt Guidance](https://mlsanity.com/paper/2505.19742/) (2025)

## Abstract (arXiv)

Face fill-light enhancement (FFE) brightens underexposed faces by adding virtual fill light while keeping the original scene illumination and background unchanged. Most face relighting methods aim to reshape overall lighting, which can suppress the input illumination or modify the entire scene, leading to foreground-background inconsistency and mismatching practical FFE needs. To support scalable learning, we introduce LightYourFace-160K (LYF-160K), a large-scale paired dataset built with a physically consistent renderer that injects a disk-shaped area fill light controlled by six disentangled factors, producing 160K before-and-after pairs. We first pretrain a physics-aware lighting prompt (PALP) that embeds the 6D parameters into conditioning tokens, using an auxiliary planar-light reconstruction objective. Building on a pretrained diffusion backbone, we then train a fill-light diffusion (FiLitDiff), an efficient one-step model conditioned on physically grounded lighting codes, enabling controllable and high-fidelity fill lighting at low computational cost. Experiments on held-out paired sets demonstrate strong perceptual quality and competitive full-reference metrics, while better preserving background illumination. The dataset and model will be at https://github.com/gobunu/Light-Up-Your-Face.
