# See-through: Single-image Layer Decomposition for Anime Characters

arXiv: https://arxiv.org/abs/2602.03749 · HTML: https://mlsanity.com/paper/2602.03749/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 71 references that are in the map.
- First posted on arXiv 3 Feb 2026.

## Builds on (most cited first, 30 of 41)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Grad-CAM++: Improved Visual Explanations for Deep Convolutional Networks](https://mlsanity.com/paper/1710.11063/) (2017)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Generalised Dice overlap as a deep learning loss function for highly unbalanced segmentations](https://mlsanity.com/paper/1707.03237/) (2017)
- [VideoCrafter1: Open Diffusion Models for High-Quality Video Generation](https://mlsanity.com/paper/2310.19512/) (2023)
- [Segment Anything in High Quality](https://mlsanity.com/paper/2306.01567/) (2023)
- [Transparent Image Layer Diffusion using Latent Transparency](https://mlsanity.com/paper/2402.17113/) (2024)
- [Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis](https://mlsanity.com/paper/2505.09358/) (2025)
- [Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes](https://mlsanity.com/paper/2303.02760/) (2023)
- [Photo Wake-Up: 3D Character Animation from a Single Photo](https://mlsanity.com/paper/1812.02246/) (2018)
- [ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image Generation](https://mlsanity.com/paper/2502.18364/) (2025)
- [Generative Image Layer Decomposition with Visual Effects](https://mlsanity.com/paper/2411.17864/) (2024)
- [Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition](https://mlsanity.com/paper/2512.15603/) (2025)
- [CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization](https://mlsanity.com/paper/2402.17214/) (2024)
- [GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis](https://mlsanity.com/paper/2405.19745/) (2024)
- [Visiting the Invisible: Layer-by-Layer Completed Scene Decomposition](https://mlsanity.com/paper/2104.05367/) (2021)
- [LayerD: Decomposing Raster Graphic Designs into Layers](https://mlsanity.com/paper/2509.25134/) (2025)
- [A Method for Animating Children's Drawings of the Human Figure](https://mlsanity.com/paper/2303.12741/) (2023)
- [PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters](https://mlsanity.com/paper/2303.14587/) (2023)
- [Object-level Scene Deocclusion](https://mlsanity.com/paper/2406.07706/) (2024)
- [DreamLayer: Simultaneous Multi-Layer Generation via Diffusion Mode](https://mlsanity.com/paper/2503.12838/) (2025)
- [Fast Complementary Dynamics via Skinning Eigenmodes](https://mlsanity.com/paper/2303.11886/) (2023)
- [LayerAnimate: Layer-level Control for Animation](https://mlsanity.com/paper/2501.08295/) (2025)

## Built on by (most cited first, 3 of 3)

- [Workflow-Aware Structured Layer Decomposition for Illustration Production](https://mlsanity.com/paper/2603.14925/) (2026)
- [Stable-Layers: Fine-Tuning Image Layer Decomposition Models with VLM-Scored Reinforcement Learning](https://mlsanity.com/paper/2605.30257/) (2026)
- [Bunraku: Turning a Single Illustration into an Editable Live2D Character](https://mlsanity.com/paper/2607.27348/) (2026)

## Abstract (arXiv)

We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded regions to enable motion. Our approach overcomes this by decomposing a single image into fully inpainted, semantically distinct layers with inferred drawing orders. To address the scarcity of training data, we introduce a scalable engine that bootstraps high-quality supervision from commercial Live2D models, capturing pixel-perfect semantics and hidden geometry. Our methodology couples a diffusion-based Body Part Consistency Module, which enforces global geometric coherence, with a pixel-level pseudo-depth inference mechanism. This combination resolves the intricate stratification of anime characters, e.g., interleaving hair strands, allowing for dynamic layer reconstruction. We demonstrate that our approach yields high-fidelity, manipulatable models suitable for professional, real-time animation applications.
