# Hand3R: Online 4D Hand-Scene Reconstruction in the Wild

arXiv: https://arxiv.org/abs/2602.03200 · HTML: https://mlsanity.com/paper/2602.03200/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 29 references that are in the map.
- First posted on arXiv 3 Feb 2026.

## Builds on (most cited first, 28 of 28)

- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints](https://mlsanity.com/paper/2003.09282/) (2020)
- [HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network](https://mlsanity.com/paper/2203.14564/) (2022)
- [HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2501.02973/) (2025)
- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [The One Where They Reconstructed 3D Humans and Environments in TV Shows](https://mlsanity.com/paper/2207.14279/) (2022)
- [Joint Optimization for 4D Human-Scene Reconstruction in the Wild](https://mlsanity.com/paper/2501.02158/) (2025)
- [Consistent 3D Hand Reconstruction in Video via self-supervised Learning](https://mlsanity.com/paper/2201.09548/) (2022)
- [Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimation](https://mlsanity.com/paper/2303.04991/) (2023)
- [Synergistic Global-space Camera and Human Reconstruction from Videos](https://mlsanity.com/paper/2405.14855/) (2024)
- [HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction](https://mlsanity.com/paper/2508.16433/) (2025)

## Built on by (most cited first, 1 of 1)

- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)

## Abstract (arXiv)

For Embodied AI, jointly reconstructing dynamic hands and the dense scene context is crucial for understanding physical interaction. However, most existing methods recover isolated hands in local coordinates, overlooking the surrounding 3D environment. To address this, we present Hand3R, the first online framework for joint 4D hand-scene reconstruction from monocular video. Hand3R synergizes a pre-trained hand expert with a 4D scene foundation model via a scene-aware visual prompting mechanism. By injecting high-fidelity hand priors into a persistent scene memory, our approach enables simultaneous reconstruction of accurate hand meshes and dense metric-scale scene geometry in a single forward pass. Experiments demonstrate that Hand3R bypasses the reliance on offline optimization and delivers competitive performance in both local hand reconstruction and global positioning.
