# Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrieval

arXiv: https://arxiv.org/abs/2602.03157 · HTML: https://mlsanity.com/paper/2602.03157/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 49 references that are in the map.
- First posted on arXiv 3 Feb 2026.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Revisiting Few-sample BERT Fine-tuning](https://mlsanity.com/paper/2006.05987/) (2020)
- [Explicit Inductive Bias for Transfer Learning with Convolutional Networks](https://mlsanity.com/paper/1802.01483/) (2018)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [Diverse mini-batch Active Learning](https://mlsanity.com/paper/1901.05954/) (2019)
- [Actor-Transformers for Group Activity Recognition](https://mlsanity.com/paper/2003.12737/) (2020)
- [Learning Actor Relation Graphs for Group Activity Recognition](https://mlsanity.com/paper/1904.10117/) (2019)
- [DELTA: DEep Learning Transfer using Feature Map with Attention for Convolutional Networks](https://mlsanity.com/paper/1901.09229/) (2019)
- [GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformer](https://mlsanity.com/paper/2108.12630/) (2021)
- [Social Adaptive Module for Weakly-supervised Group Activity Recognition](https://mlsanity.com/paper/2007.09470/) (2020)
- [Spatio-Temporal Dynamic Inference Network for Group Activity Recognition](https://mlsanity.com/paper/2108.11743/) (2021)
- [Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videos](https://mlsanity.com/paper/2007.02632/) (2020)
- [Improved Fine-Tuning by Better Leveraging Pre-Training Data](https://mlsanity.com/paper/2111.12292/) (2021)
- [Convolutional Relational Machine for Group Activity Recognition](https://mlsanity.com/paper/1904.03308/) (2019)
- [Plug and Play Active Learning for Object Detection](https://mlsanity.com/paper/2211.11612/) (2022)
- [Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition](https://mlsanity.com/paper/2204.02148/) (2022)
- [Hunting Group Clues with Transformers for Social Group Activity Recognition](https://mlsanity.com/paper/2207.05254/) (2022)
- [Exploring Hierarchical Graph Representation for Large-Scale Zero-Shot Image Classification](https://mlsanity.com/paper/2203.01386/) (2022)
- [Detector-Free Weakly Supervised Group Activity Recognition](https://mlsanity.com/paper/2204.02139/) (2022)
- [COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality](https://mlsanity.com/paper/2112.05892/) (2021)
- [Towards More Practical Group Activity Detection: A New Benchmark and Model](https://mlsanity.com/paper/2312.02878/) (2023)
- [Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph](https://mlsanity.com/paper/2407.19497/) (2024)
- [Active Transfer Learning for Efficient Video-Specific Human Pose Estimation](https://mlsanity.com/paper/2311.05041/) (2023)
- [Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognition](https://mlsanity.com/paper/2405.18012/) (2024)
- [Learning Group Activity Features Through Person Attribute Prediction](https://mlsanity.com/paper/2403.02753/) (2024)

## Abstract (arXiv)

This paper proposes human-in-the-loop adaptation for Group Activity Feature Learning (GAFL) without group activity annotations. This human-in-the-loop adaptation is employed in a group-activity video retrieval framework to improve its retrieval performance. Our method initially pre-trains the GAF space based on the similarity of group activities in a self-supervised manner, unlike prior work that classifies videos into pre-defined group activity classes in a supervised learning manner. Our interactive fine-tuning process updates the GAF space to allow a user to better retrieve videos similar to query videos given by the user. In this fine-tuning, our proposed data-efficient video selection process provides several videos, which are selected from a video database, to the user in order to manually label these videos as positive or negative. These labeled videos are used to update (i.e., fine-tune) the GAF space, so that the positive and negative videos move closer to and farther away from the query videos through contrastive learning. Our comprehensive experimental results on two team sports datasets validate that our method significantly improves the retrieval performance. Ablation studies also demonstrate that several components in our human-in-the-loop adaptation contribute to the improvement of the retrieval performance. Code: https://github.com/chihina/GAFL-FINE-CVIU.
