# Hierarchical Entity-centric Reinforcement Learning with Factored Subgoal Diffusion

arXiv: https://arxiv.org/abs/2602.02722 · HTML: https://mlsanity.com/paper/2602.02722/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 52 of its 70 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 52)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Bridging the Gap to Real-World Object-Centric Learning](https://mlsanity.com/paper/2209.14860/) (2022)
- [Repeat After Me: Transformers are Better than State Space Models at Copying](https://mlsanity.com/paper/2402.01032/) (2024)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Entity Abstraction in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/1910.12827/) (2019)
- [SCALOR: Generative World Models with Scalable Object Representations](https://mlsanity.com/paper/1910.02384/) (2019)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities](https://mlsanity.com/paper/2306.04829/) (2023)
- [Simple Hierarchical Planning with Diffusion](https://mlsanity.com/paper/2401.02644/) (2024)

## Built on by (most cited first, 7 of 7)

- [Refining Compositional Diffusion for Reliable Long-Horizon Planning](https://mlsanity.com/paper/2605.03075/) (2026)
- [Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks](https://mlsanity.com/paper/2606.08775/) (2026)
- [Latent Goal Prediction from Language for Model-Based Planning](https://mlsanity.com/paper/2606.20627/) (2026)
- [NFTR: From Provable Mode-Averaging to Geodesic Subgoal Selection in Offline Goal-Conditioned RL](https://mlsanity.com/paper/2607.07855/) (2026)
- [3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning](https://mlsanity.com/paper/2606.19451/) (2026)
- [Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamics](https://mlsanity.com/paper/2605.30503/) (2026)
- [Learning Object Manipulation from Scratch via Contrastive Interaction](https://mlsanity.com/paper/2606.11525/) (2026)

## Abstract (arXiv)

We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over 150% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl
