# Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit

arXiv: https://arxiv.org/abs/2602.02602 · HTML: https://mlsanity.com/paper/2602.02602/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Watermarking generated content and models, one of 12 directions in LLM safety and security.
- Builds on 20 of its 52 references that are in the map.
- First posted on arXiv 1 Feb 2026.

## Placed in

- LLM safety and security / [Watermarking generated content and models](https://mlsanity.com/safety/watermarking-generated-content-and-models/)

## Builds on (most cited first, 20 of 20)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [Invisible Image Watermarks Are Provably Removable Using Generative AI](https://mlsanity.com/paper/2306.01953/) (2023)
- [3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods](https://mlsanity.com/paper/2407.09510/) (2024)
- [MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation](https://mlsanity.com/paper/2409.09756/) (2024)
- [A Systematic Review on Model Watermarking for Neural Networks](https://mlsanity.com/paper/2009.12153/) (2020)
- [Black-Box Forgery Attacks on Semantic Watermarks for Diffusion Models](https://mlsanity.com/paper/2412.03283/) (2024)
- [GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting](https://mlsanity.com/paper/2410.23718/) (2024)
- [3D-GSW: 3D Gaussian Splatting for Robust Watermarking](https://mlsanity.com/paper/2409.13222/) (2024)
- [GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19895/) (2024)
- [Stealthy Backdoor Attack in Self-Supervised Learning Vision Encoders for Large Vision Language Models](https://mlsanity.com/paper/2502.18290/) (2025)
- [MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure](https://mlsanity.com/paper/2509.00757/) (2025)
- [WATER-GS: Toward Copyright Protection for 3D Gaussian Splatting via Universal Watermarking](https://mlsanity.com/paper/2412.05695/) (2024)
- [BadPart: Unified Black-box Adversarial Patch Attacks against Pixel-wise Regression Tasks](https://mlsanity.com/paper/2404.00924/) (2024)
- [ScreenMark: Watermarking Arbitrary Visual Content on Screen](https://mlsanity.com/paper/2409.03487/) (2024)

## Abstract (arXiv)

3D content acquisition and creation are expanding rapidly in the new era of machine learning and AI. 3D Gaussian Splatting (3DGS) has become a promising high-fidelity and real-time representation for 3D content. Similar to the initial wave of digital audio-visual content at the turn of the millennium, the demand for intellectual property protection is also increasing, since explicit and editable 3D parameterization makes unauthorized use and dissemination easier. In this position paper, we argue that effective progress in watermarking 3D assets requires articulated security objectives and realistic threat models, incorporating the lessons learned from digital audio-visual asset protection over the past decades. To address this gap in security specification and evaluation, we advocate a scenario-driven formulation, in which adversarial capabilities are formalized through a security model. Based on this formulation, we construct a reference framework that organizes existing methods and clarifies how specific design choices map to corresponding adversarial assumptions. Within this framework, we also examine a legacy spread-spectrum embedding scheme, characterizing its advantages and limitations and highlighting the important trade-offs it entails. Overall, this work aims to foster effective intellectual property protection for 3D assets.
