# RLAnything: Forge Environment, Policy, and Reward Model in Completely Dynamic RL System

arXiv: https://arxiv.org/abs/2602.02488 · HTML: https://mlsanity.com/paper/2602.02488/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 52 of its 61 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 52)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [Competition-Level Code Generation with AlphaCode](https://mlsanity.com/paper/2203.07814/) (2022)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Kimi k1.5: Scaling Reinforcement Learning with LLMs](https://mlsanity.com/paper/2501.12599/) (2025)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Generative Verifiers: Reward Modeling as Next-Token Prediction](https://mlsanity.com/paper/2408.15240/) (2024)
- [Open-Reasoner-Zero: An Open Source Approach to Scaling Up Reinforcement Learning on the Base Model](https://mlsanity.com/paper/2503.24290/) (2025)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Inference-Time Scaling for Generalist Reward Modeling](https://mlsanity.com/paper/2504.02495/) (2025)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Agentic Reinforced Policy Optimization](https://mlsanity.com/paper/2507.19849/) (2025)
- [UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning](https://mlsanity.com/paper/2503.21620/) (2025)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [Code Generation with AlphaCodium: From Prompt Engineering to Flow Engineering](https://mlsanity.com/paper/2401.08500/) (2024)
- [S*: Test Time Scaling for Code Generation](https://mlsanity.com/paper/2502.14382/) (2025)
- [GenPRM: Scaling Test-Time Compute of Process Reward Models via Generative Reasoning](https://mlsanity.com/paper/2504.00891/) (2025)

## Built on by (most cited first, 24 of 24)

- [OpenClaw-RL: Train Any Agent Simply by Talking](https://mlsanity.com/paper/2603.10165/) (2026)
- [Qwen-AgentWorld: Language World Models for General Agents](https://mlsanity.com/paper/2606.24597/) (2026)
- [SOD: Step-wise On-policy Distillation for Small Language Model Agents](https://mlsanity.com/paper/2605.07725/) (2026)
- [SPADE: Self-Play in Adaptive Synthetic Executable Environments](https://mlsanity.com/paper/2608.19197/) (2026)
- [ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents](https://mlsanity.com/paper/2605.12481/) (2026)
- [Demystifying Reinforcement Learning for Long-Horizon Tool-Using Agents: A Comprehensive Recipe](https://mlsanity.com/paper/2603.21972/) (2026)
- [ScienceBuddy: Recursive-in-Recursive Self-Improvement for Interactive Scientific Agents](https://mlsanity.com/paper/2609.17523/) (2026)
- [ARCO: Adaptive Rubrics with Co-Evolution for Multi-Step LLM-Based Agents](https://mlsanity.com/paper/2606.21262/) (2026)
- [Discovery Foundation Models: Toward Open-Ended Discovery Intelligence](https://mlsanity.com/paper/2609.15973/) (2026)
- [From Scoring to Acting: Outcome-Verified Comparative Self-Distillation for LLM Agents](https://mlsanity.com/paper/2607.27937/) (2026)
- [Co-Evolution of Policy and Internal Reward for Language Agents](https://mlsanity.com/paper/2604.03098/) (2026)
- [Rethinking Agentic Reinforcement Learning In Large Language Models](https://mlsanity.com/paper/2604.27859/) (2026)
- [AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs](https://mlsanity.com/paper/2605.15565/) (2026)
- [Verifiable Environments Are LEGO Bricks: Recursive Composition for Reasoning Generalization](https://mlsanity.com/paper/2606.12373/) (2026)
- [Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design](https://mlsanity.com/paper/2608.10299/) (2026)
- [Document Reconstruction Unlocks Scalable Long-Context RLVR](https://mlsanity.com/paper/2602.08237/) (2026)
- [ODYSSE: Episode-wise Policy Optimization for Personalized Agentic Reasoning](https://mlsanity.com/paper/2607.25369/) (2026)
- [Beyond Success and Failure: Length-Aware Contrastive Learning for GUI Agents](https://mlsanity.com/paper/2608.21830/) (2026)
- [V-Gym: Enhancing Agentic Visual Reasoning via Skill-Data Co-Evolution](https://mlsanity.com/paper/2609.34682/) (2026)
- [LocusRL: Diagnosing LLM Reward and Policy Interventions in Competitive Games](https://mlsanity.com/paper/2610.04441/) (2026)
- [RSI-Anything: Unlocking Recursive Self-Improvement with World Models](https://mlsanity.com/paper/2610.13912/) (2026)
- [Variance-Optimal State Resampling for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2610.15888/) (2026)
- [DeLoop: Repeated Actions as Self-Supervision for Long-Horizon Agents](https://mlsanity.com/paper/2610.19376/) (2026)
- [Player-1: Learning to Play from Synthetic Experience](https://mlsanity.com/paper/2610.20584/) (2026)

## Abstract (arXiv)

We propose RLAnything, a reinforcement learning framework that dynamically forges environment, policy, and reward models through closed-loop optimization, amplifying learning signals and strengthening the overall RL system for any LLM or agentic scenarios. Specifically, the policy is trained with integrated feedback from step-wise and outcome signals, while the reward model is jointly optimized via consistency feedback, which in turn further improves policy training. Moreover, our theory-motivated automatic environment adaptation improves training for both the reward and policy models by leveraging critic feedback from each, enabling learning from experience. Empirically, each added component consistently improves the overall system, and RLAnything yields substantial gains across various representative LLM and agentic tasks, boosting Qwen3-VL-8B-Thinking by 9.1% on OSWorld and Qwen2.5-7B-Instruct by 18.7% and 11.9% on AlfWorld and LiveBench, respectively. We also that optimized reward-model signals outperform outcomes that rely on human labels. Code: https://github.com/Gen-Verse/Open-AgentRL
