# Unified Personalized Reward Model for Vision Generation

arXiv: https://arxiv.org/abs/2602.02380 · HTML: https://mlsanity.com/paper/2602.02380/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 38 of its 47 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [GenEval: An Object-Focused Framework for Evaluating Text-to-Image Alignment](https://mlsanity.com/paper/2310.11513/) (2023)
- [Human Preference Score v2: A Solid Benchmark for Evaluating Human Preferences of Text-to-Image Synthesis](https://mlsanity.com/paper/2306.09341/) (2023)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Flow-GRPO: Training Flow Matching Models via Online RL](https://mlsanity.com/paper/2505.05470/) (2025)
- [Directly Fine-Tuning Diffusion Models on Differentiable Rewards](https://mlsanity.com/paper/2309.17400/) (2023)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [DanceGRPO: Unleashing GRPO on Visual Generation](https://mlsanity.com/paper/2505.07818/) (2025)
- [Improving Video Generation with Human Feedback](https://mlsanity.com/paper/2501.13918/) (2025)
- [Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model](https://mlsanity.com/paper/2311.13231/) (2023)
- [HPSv3: Towards Wide-Spectrum Human Preference Score](https://mlsanity.com/paper/2508.03789/) (2025)
- [Unified Reward Model for Multimodal Understanding and Generation](https://mlsanity.com/paper/2503.05236/) (2025)
- [MixGRPO: Unlocking Flow-based GRPO Efficiency with Mixed ODE-SDE](https://mlsanity.com/paper/2507.21802/) (2025)
- [LLaVA-Critic: Learning to Evaluate Multimodal Models](https://mlsanity.com/paper/2410.02712/) (2024)
- [VideoDPO: Omni-Preference Alignment for Video Diffusion Generation](https://mlsanity.com/paper/2412.14167/) (2024)
- [Video Diffusion Alignment via Reward Gradients](https://mlsanity.com/paper/2407.08737/) (2024)
- [Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learning](https://mlsanity.com/paper/2508.20751/) (2025)
- [Unified Multimodal Chain-of-Thought Reward Model through Reinforcement Fine-Tuning](https://mlsanity.com/paper/2505.03318/) (2025)
- [GenAI Arena: An Open Evaluation Platform for Generative Models](https://mlsanity.com/paper/2406.04485/) (2024)
- [InternLM-XComposer2.5-Reward: A Simple Yet Effective Multi-Modal Reward Model](https://mlsanity.com/paper/2501.12368/) (2025)
- [RewardDance: Reward Scaling in Visual Generation](https://mlsanity.com/paper/2509.08826/) (2025)
- [LiFT: Leveraging Human Feedback for Text-to-Video Model Alignment](https://mlsanity.com/paper/2412.04814/) (2024)

## Built on by (most cited first, 13 of 13)

- [PhyCritic: Multimodal Critic Models for Physical AI](https://mlsanity.com/paper/2602.11124/) (2026)
- [MSRL: Scaling Generative Multimodal Reward Modeling via Multi-Stage Reinforcement Learning](https://mlsanity.com/paper/2603.25108/) (2026)
- [MMPhysVideo: Physically Plausible Video Generation Through Joint RGB-Perception Modeling](https://mlsanity.com/paper/2604.02817/) (2026)
- [Reward as An Agent for Embodied World Models](https://mlsanity.com/paper/2606.19990/) (2026)
- [Advances in GRPO for Generation Models: A Survey](https://mlsanity.com/paper/2603.06623/) (2026)
- [AdaGRPO: A Capability-Aware Adaptive Enhancement for Flow-based GRPO](https://mlsanity.com/paper/2606.06828/) (2026)
- [FIRM-Video: Check Before You Score for Reliable Text-to-Video Reward Modeling](https://mlsanity.com/paper/2608.21839/) (2026)
- [Rubrics as Visual-Repair Context for Self-Evolving UI-to-Code Generation](https://mlsanity.com/paper/2608.24138/) (2026)
- [RubricRM: Generative Reward Modeling via Dynamic Rubrics for Image Generation and Editing](https://mlsanity.com/paper/2608.26956/) (2026)
- [Plan-and-Verify Video Reward Reasoning with Spatio-Temporal Scene Graph Grounding](https://mlsanity.com/paper/2606.11838/) (2026)
- [WorldReward: Reward Modeling for Camera-Conditioned World Models](https://mlsanity.com/paper/2609.03952/) (2026)
- [Getting Space Right: Agentic Rewards for Image Generation](https://mlsanity.com/paper/2610.14852/) (2026)
- [When Pairwise Preferences Cycle: A Reliability-Anchored Preference Walk for Video GRPO](https://mlsanity.com/paper/2610.20089/) (2026)

## Abstract (arXiv)

Recent advancements in multimodal reward models (RMs) have significantly propelled the development of visual generation. Existing frameworks typically adopt Bradley-Terry-style preference modeling or leverage generative VLMs as judges, and subsequently optimize visual generation models via reinforcement learning. However, current RMs suffer from inherent limitations: they often follow a one-size-fits-all paradigm that assumes a monolithic preference distribution or relies on fixed evaluation rubrics. As a result, they are insensitive to content-specific visual cues, leading to systematic misalignment with subjective and context-dependent human preferences. To this end, inspired by human assessment, we propose UnifiedReward-Flex, a unified personalized reward model for vision generation that couples reward modeling with flexible and context-adaptive reasoning. Specifically, given a prompt and the generated visual content, it first interprets the semantic intent and grounds on visual evidence, then dynamically constructs a hierarchical assessment by instantiating fine-grained criteria under both predefined and self-generated high-level dimensions. Our training pipeline follows a two-stage process: (1) we first distill structured, high-quality reasoning traces from advanced closed-source VLMs to bootstrap SFT, equipping the model with flexible and context-adaptive reasoning behaviors; (2) we then perform direct preference optimization (DPO) on carefully curated preference pairs to further strengthen reasoning fidelity and discriminative alignment. To validate the effectiveness, we integrate UnifiedReward-Flex into the GRPO framework for image and video synthesis, and extensive results demonstrate its superiority.
