# Enhancing Indoor Occupancy Prediction via Sparse Query-Based Multi-Level Consistent Knowledge Distillation

arXiv: https://arxiv.org/abs/2602.02318 · HTML: https://mlsanity.com/paper/2602.02318/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Detection and dense prediction distillation, one of 12 directions in Knowledge distillation.
- Builds on 49 of its 62 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Placed in

- Knowledge distillation / [Detection and dense prediction distillation](https://mlsanity.com/distill/detection-and-dense-prediction-distillation/)

## Builds on (most cited first, 30 of 49)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Contrastive Representation Distillation](https://mlsanity.com/paper/1910.10699/) (2019)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [Deep Mutual Learning](https://mlsanity.com/paper/1706.00384/) (2017)
- [Improved Knowledge Distillation via Teacher Assistant](https://mlsanity.com/paper/1902.03393/) (2019)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [InternImage: Exploring Large-Scale Vision Foundation Models with Deformable Convolutions](https://mlsanity.com/paper/2211.05778/) (2022)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [Decoupled Knowledge Distillation](https://mlsanity.com/paper/2203.08679/) (2022)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [A Comprehensive Overhaul of Feature Distillation](https://mlsanity.com/paper/1904.01866/) (2019)
- [Occ3D: A Large-Scale 3D Occupancy Prediction Benchmark for Autonomous Driving](https://mlsanity.com/paper/2304.14365/) (2023)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [Structured Knowledge Distillation for Dense Prediction](https://mlsanity.com/paper/1903.04197/) (2019)
- [Scene as Occupancy](https://mlsanity.com/paper/2306.02851/) (2023)
- [FB-OCC: 3D Occupancy Prediction based on Forward-Backward View Transformation](https://mlsanity.com/paper/2307.01492/) (2023)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision](https://mlsanity.com/paper/2309.09502/) (2023)
- [Point-to-Voxel Knowledge Distillation for LiDAR Semantic Segmentation](https://mlsanity.com/paper/2206.02099/) (2022)
- [Distilling Object Detectors via Decoupled Features](https://mlsanity.com/paper/2103.14475/) (2021)
- [FlashOcc: Fast and Memory-Efficient Occupancy Prediction via Channel-to-Height Plugin](https://mlsanity.com/paper/2311.12058/) (2023)
- [GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction](https://mlsanity.com/paper/2412.04384/) (2024)
- [SCPNet: Semantic Scene Completion on Point Cloud](https://mlsanity.com/paper/2303.06884/) (2023)

## Built on by (most cited first, 4 of 4)

- [FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction](https://mlsanity.com/paper/2604.28115/) (2026)
- [FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction](https://mlsanity.com/paper/2606.21373/) (2026)
- [OPUS-V2: Bridging the Gap between Sparse Points and Dense Voxels](https://mlsanity.com/paper/2608.29187/) (2026)
- [GNFormer: Gaussian Neural Field Transformer for Efficient Camera-based Occupancy Prediction](https://mlsanity.com/paper/2610.15522/) (2026)

## Abstract (arXiv)

Occupancy prediction provides critical geometric and semantic understanding for robotics but faces efficiency-accuracy trade-offs. Current dense methods suffer computational waste on empty voxels, while sparse query-based approaches lack robustness in diverse and complex indoor scenes. In this paper, we propose DiScene, a novel sparse query-based framework that leverages multi-level distillation to achieve efficient and robust occupancy prediction. In particular, our method incorporates two key innovations: (1) a Multi-level Consistent Knowledge Distillation strategy, which transfers hierarchical representations from large teacher models to lightweight students through coordinated alignment across four levels, including encoder-level feature alignment, query-level feature matching, prior-level spatial guidance, and anchor-level high-confidence knowledge transfer and (2) a Teacher-Guided Initialization policy, employing optimized parameter warm-up to accelerate model convergence. Validated on the Occ-Scannet benchmark, DiScene achieves 23.2 FPS without depth priors while outperforming our baseline method, OPUS, by 36.1% and even better than the depth-enhanced version, OPUSdag. With depth integration, DiScenedag attains new SOTA performance, surpassing EmbodiedOcc by 3.7% with 1.62× faster inference speed. Furthermore, experiments on the Occ3D-nuScenes benchmark and in-the-wild scenarios demonstrate the versatility of our approach in various environments. Code and models can be accessed at https://github.com/getterupper/DiScene.
