# Segment to Focus: Guiding Latent Action Models in the Presence of Distractors

arXiv: https://arxiv.org/abs/2602.02259 · HTML: https://mlsanity.com/paper/2602.02259/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 51 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Understanding intermediate layers using linear classifier probes](https://mlsanity.com/paper/1610.01644/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [The Pitfalls of Simplicity Bias in Neural Networks](https://mlsanity.com/paper/2006.07710/) (2020)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representations](https://mlsanity.com/paper/2412.14803/) (2024)
- [Eigen-CAM: Class Activation Map using Principal Components](https://mlsanity.com/paper/2008.00299/) (2020)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data](https://mlsanity.com/paper/2210.10047/) (2022)
- [Imitating Latent Policies from Observation](https://mlsanity.com/paper/1805.07914/) (2018)
- [The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels](https://mlsanity.com/paper/2101.02722/) (2021)
- [Reinforcement Learning with Videos: Combining Offline Observations with Interaction](https://mlsanity.com/paper/2011.06507/) (2020)
- [Moto: Latent Motion Token as the Bridging Language for Learning Robot Manipulation from Videos](https://mlsanity.com/paper/2412.04445/) (2024)
- [Guaranteed Discovery of Control-Endogenous Latent States with Multi-Step Inverse Models](https://mlsanity.com/paper/2207.08229/) (2022)
- [Latent Action Learning Requires Supervision in the Presence of Distractors](https://mlsanity.com/paper/2502.00379/) (2025)
- [What Do Latent Action Models Actually Learn?](https://mlsanity.com/paper/2506.15691/) (2025)
- [LAOF: Robust Latent Action Learning with Optical Flow Constraints](https://mlsanity.com/paper/2511.16407/) (2025)

## Built on by (most cited first, 6 of 6)

- [Causally Debiased Latent Action Model for Embodied Action Conditioned World Models](https://mlsanity.com/paper/2607.09185/) (2026)
- [Dueling World Models: Advantage-Style Action Channels for Common-Mode Distractor Rejection](https://mlsanity.com/paper/2608.06706/) (2026)
- [Latent Actions from Factorized Transition Effects under Agent Ambiguity](https://mlsanity.com/paper/2606.30544/) (2026)
- [What Moves? Localized Motion Representations for Compositional Scene Control](https://mlsanity.com/paper/2609.04383/) (2026)
- [Less Language, More Latents: Annotation-Efficient VLAs for Driving](https://mlsanity.com/paper/2609.27747/) (2026)
- [OneLA: Learning Many Worlds from Latent Actions](https://mlsanity.com/paper/2610.20160/) (2026)

## Abstract (arXiv)

Latent action models (LAMs) offer a promising path to pre-training embodied agents on large amounts of action-free video. They infer latent actions between consecutive observations that can later be decoded to ground-truth actions using a small number of labels. However, recent work has shown that this recipe fails in the presence of action-correlated visual distractors common in real-world video, such as dynamic backgrounds, camera shake, or other moving objects. In these scenarios, the standard reconstruction objective drives latent actions to encode exogenous motion instead of agent-controlled dynamics, resulting in policies that underperform when fine-tuned. We observe, however, that endogenous and exogenous factors are typically spatially separated in pixel space: control-relevant change is concentrated on the agent, while distractor motion occurs elsewhere. We exploit this observation by restricting the reconstruction objective to agent pixels, forcing latent actions to explain agent-controlled dynamics rather than exogenous ones. We call this method MaskLAM; it obtains the agent mask zero-shot from off-the-shelf segmentation foundation models (e.g., SAM) and requires no architectural changes, auxiliary losses, or action labels during pre-training. Across two continuous-control benchmarks (Distracting Control Suite, Distracting Meta-World), MaskLAM reduces normalized linear-probe MSE by up to 3.51× and improves normalized return by up to 4.97× over LAPO, while narrowing the gap to LAOM-Labels, which relies on ground-truth action supervision.
