# Real-Time 2D LiDAR Object Detection Using Three-Frame RGB Scan Encoding

arXiv: https://arxiv.org/abs/2602.02167 · HTML: https://mlsanity.com/paper/2602.02167/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 9 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Builds on (most cited first, 4 of 4)

- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [DR-SPAAM: A Spatial-Attention and Auto-regressive Model for Person Detection in 2D Range Data](https://mlsanity.com/paper/2004.14079/) (2020)
- [TinyLidarNet: 2D LiDAR-based End-to-End Deep Learning Model for F1TENTH Autonomous Racing](https://mlsanity.com/paper/2410.07447/) (2024)
- [Deep Person Detection in 2D Range Data](https://mlsanity.com/paper/1804.02463/) (2018)

## Abstract (arXiv)

Indoor service robots need perception that is robust, more privacy-friendly than RGB video, and feasible on embedded hardware. We present a camera-free 2D LiDAR object detection pipeline that encodes short-term temporal context by stacking three consecutive scans as RGB channels, yielding a compact YOLOv8n input without occupancy-grid construction while preserving angular structure and motion cues. Evaluated in Webots across 160 randomized indoor scenarios with strict scenario-level holdout, the method achieves 98.4% mAP@0.5 (0.778 mAP@0.5:0.95) with 94.9% precision and 94.7% recall on four object classes. On a Raspberry Pi 5, it runs in real time with a mean post-warm-up end-to-end latency of 47.8ms per frame, including scan encoding and postprocessing. Relative to a closely related occupancy-grid LiDAR-YOLO pipeline reported on the same platform, the proposed representation is associated with substantially lower reported end-to-end latency. Although results are simulation-based, they suggest that lightweight temporal encoding can enable accurate and real-time LiDAR-only detection for embedded indoor robotics without capturing RGB appearance.
