# Game of Thought: Robust Information Seeking with Large Language Models Using Game Theory

arXiv: https://arxiv.org/abs/2602.01708 · HTML: https://mlsanity.com/paper/2602.01708/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 21 of its 46 references that are in the map.
- First posted on arXiv 2 Feb 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 21 of 21)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [MediQ: Question-Asking LLMs and a Benchmark for Reliable Interactive Clinical Reasoning](https://mlsanity.com/paper/2406.00922/) (2024)
- [Eliciting Human Preferences with Language Models](https://mlsanity.com/paper/2310.11589/) (2023)
- [CLAM: Selective Clarification for Ambiguous Questions with Generative Language Models](https://mlsanity.com/paper/2212.07769/) (2022)
- [QuestBench: Can LLMs ask the right question to acquire information in reasoning tasks?](https://mlsanity.com/paper/2503.22674/) (2025)
- [Ask-before-Plan: Proactive Language Agents for Real-World Planning](https://mlsanity.com/paper/2406.12639/) (2024)
- [CoD, Towards an Interpretable Medical Agent using Chain of Diagnosis](https://mlsanity.com/paper/2407.13301/) (2024)
- [Bayesian Preference Elicitation with Language Models](https://mlsanity.com/paper/2403.05534/) (2024)
- [Solving Imperfect Information Games Using Decomposition](https://mlsanity.com/paper/1303.4441/) (2013)
- [Active Preference Inference using Language Models and Probabilistic Reasoning](https://mlsanity.com/paper/2312.12009/) (2023)
- [Steering Language Models with Game-Theoretic Solvers](https://mlsanity.com/paper/2402.01704/) (2024)
- [Probing the Multi-turn Planning Capabilities of LLMs via 20 Question Games](https://mlsanity.com/paper/2310.01468/) (2023)
- [BED-LLM: Intelligent Information Gathering with LLMs and Bayesian Experimental Design](https://mlsanity.com/paper/2508.21184/) (2025)
- [End-to-End Learning of Flowchart Grounded Task-Oriented Dialogs](https://mlsanity.com/paper/2109.07263/) (2021)
- [Loose LIPS Sink Ships: Asking Questions in Battleship with Language-Informed Program Sampling](https://mlsanity.com/paper/2402.19471/) (2024)
- [Language-based game theory in the age of artificial intelligence](https://mlsanity.com/paper/2403.08944/) (2024)
- [LiteEFG: An Efficient Python Library for Solving Extensive-form Games](https://mlsanity.com/paper/2407.20351/) (2024)

## Built on by (most cited first, 1 of 1)

- [Interactive Critique-Revision Training for Reliable Structured LLM Generation](https://mlsanity.com/paper/2605.08327/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical capability. Existing approaches to enhancing this ability often rely on simplifying assumptions that degrade textitworst-case performance. This is an issue with serious implications in high-stakes applications. In this work, we use the game of Twenty Questions to evaluate the information-seeking ability of LLMs. We introduce and formalize its adversarial counterpart, the Strategic Language Search (SLS) problem along with its variants as a two-player zero-sum extensive form game. We propose Game of Thought (GoT), a framework that applies game-theoretic techniques to approximate a Nash equilibrium (NE) strategy for the restricted variant of the game. Empirical results demonstrate that our approach consistently improves worst-case performance compared to (1) direct prompting-based methods and (2) heuristic-guided search methods across all tested settings.
