# The Horizon Threshold in Cooperative Multi-Agent Reward-Free Exploration

arXiv: https://arxiv.org/abs/2602.01453 · HTML: https://mlsanity.com/paper/2602.01453/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 41 references that are in the map.
- First posted on arXiv 1 Feb 2026.

## Builds on (most cited first, 30 of 33)

- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Breaking the Curse of Horizon: Infinite-Horizon Off-Policy Estimation](https://mlsanity.com/paper/1810.12429/) (2018)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage Decomposition](https://mlsanity.com/paper/2004.10019/) (2020)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Efficiently Breaking the Curse of Horizon in Off-Policy Evaluation with Double Reinforcement Learning](https://mlsanity.com/paper/1909.05850/) (2019)
- [Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning](https://mlsanity.com/paper/2407.15007/) (2024)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach](https://mlsanity.com/paper/2202.00063/) (2022)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [Sample-Efficient Reinforcement Learning with loglog(T) Switching Cost](https://mlsanity.com/paper/2202.06385/) (2022)
- [A Simple Reward-free Approach to Constrained Reinforcement Learning](https://mlsanity.com/paper/2107.05216/) (2021)
- [Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2110.06394/) (2021)
- [On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RL](https://mlsanity.com/paper/2206.10770/) (2022)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)
- [Coordinated Exploration in Concurrent Reinforcement Learning](https://mlsanity.com/paper/1802.01282/) (2018)
- [Efficient Model-Free Exploration in Low-Rank MDPs](https://mlsanity.com/paper/2307.03997/) (2023)
- [Layer by Layer: Uncovering Where Multi-Task Learning Happens in Instruction-Tuned Large Language Models](https://mlsanity.com/paper/2410.20008/) (2024)
- [Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs](https://mlsanity.com/paper/2303.10859/) (2023)
- [A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2311.15238/) (2023)
- [Near-Optimal Regret Bounds for Multi-batch Reinforcement Learning](https://mlsanity.com/paper/2210.08238/) (2022)
- [Scalable Coordinated Exploration in Concurrent Reinforcement Learning](https://mlsanity.com/paper/1805.08948/) (2018)
- [Scalable Online Exploration via Coverability](https://mlsanity.com/paper/2403.06571/) (2024)

## Abstract (arXiv)

We study cooperative multi-agent reinforcement learning in the setting of reward-free exploration, where multiple agents jointly explore an unknown MDP in order to learn its dynamics (without observing rewards). We focus on a tabular finite-horizon MDP and adopt a phased learning framework. In each learning phase, multiple agents independently interact with the environment. More specifically, in each learning phase, each agent is assigned a policy, executes it, and observes the resulting trajectory. Our primary goal is to characterize the tradeoff between the number of learning phases and the number of agents, especially when the number of learning phases is small. Our results identify a regime change governed by the horizon H. When the number of learning phases equals H, we present a computationally efficient algorithm that uses only tildeO(S6 H6 A / ε2) agents to obtain an ε approximation of the dynamics (i.e., yields an ε-optimal policy for any reward function). We complement our algorithm with a lower bound showing that any algorithm restricted to ρ < H phases requires at least AH/ρ agents to achieve constant accuracy. Thus, we show that having Theta(H) learning phases is both necessary and sufficient when restricting the number of agents to be polynomial.
