# Sample Efficient Active Algorithms for Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2602.01260 · HTML: https://mlsanity.com/paper/2602.01260/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 16 references that are in the map.
- First posted on arXiv 1 Feb 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 12 of 12)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage](https://mlsanity.com/paper/2107.06226/) (2021)
- [Sample Complexity of Kernel-Based Q-Learning](https://mlsanity.com/paper/2302.00727/) (2023)
- [A Comprehensive Review of Reinforcement Learning for Autonomous Driving in the CARLA Simulator](https://mlsanity.com/paper/2509.08221/) (2025)
- [Optimal Sample Complexity of Stable Discounted Markov Decision Processes](https://mlsanity.com/paper/2302.07477/) (2023)
- [Learning Skills to Navigate without a Master: A Sequential Multi-Policy Reinforcement Learning Algorithm](https://mlsanity.com/paper/2102.00168/) (2021)
- [Active Reinforcement Learning Strategies for Offline Policy Improvement](https://mlsanity.com/paper/2412.13106/) (2024)
- [Reinforcement Learning under External Influence: Guarantees, Algorithms, and Sample Complexity](https://mlsanity.com/paper/2305.16056/) (2023)

## Abstract (arXiv)

Offline reinforcement learning (RL) enables policy learning from static data but often suffers from poor coverage of the state-action space and distributional shift problems. This problem can be addressed by allowing limited online interactions to selectively refine uncertain regions of the learned value function, which is referred to as Active Reinforcement Learning (ActiveRL). While there has been good empirical success, no theoretical analysis is available in the literature. We fill this gap by developing a rigorous sample-complexity analysis of ActiveRL through the lens of Gaussian Process (GP) uncertainty modeling. In this respect, we propose an algorithm and using GP concentration inequalities and information-gain bounds, we derive high-probability guarantees showing that an ε-optimal policy can be learned with O(1/ε2) active transitions, improving upon the Omega(1/ε2(1-γ)4) rate of purely offline methods. Our results reveal that ActiveRL achieves near-optimal information efficiency, that is, guided uncertainty reduction leads to accelerated value-function convergence with minimal online data. Our analysis builds on GP concentration inequalities and information-gain bounds, bridging Bayesian nonparametric regression and reinforcement learning theories. We conduct several experiments to validate the algorithm and theoretical findings.
