# Model-Based Data-Efficient and Robust Reinforcement Learning

arXiv: https://arxiv.org/abs/2602.00630 · HTML: https://mlsanity.com/paper/2602.00630/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 5 of its 30 references that are in the map.
- First posted on arXiv 31 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 5 of 5)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [The Gap Between Model-Based and Model-Free Methods on the Linear Quadratic Regulator: An Asymptotic Viewpoint](https://mlsanity.com/paper/1812.03565/) (2018)
- [Computationally efficient algorithm for eco-driving over long look-ahead horizons](https://mlsanity.com/paper/2002.02357/) (2020)

## Abstract (arXiv)

A data-efficient learning-based control design method is proposed in this paper. It is based on learning a system dynamics model that is then leveraged in a two-level procedure. On the higher level, a simple but powerful optimization procedure is performed such that, for example, energy consumption in a vehicle can be reduced when hard state and action constraints are also introduced. Load disturbances and model errors are compensated for by a feedback controller on the lower level. In that regard, we briefly examine the robustness of both model-free and model-based learning approaches, and it is shown that the model-free approach greatly suffers from the inclusion of unmodeled dynamics. In evaluating the proposed method, it is assumed that a path is given, while the velocity and acceleration can be modified such that energy is saved, while still keeping speed limits and completion time. Compared with two well-known actor-critic reinforcement learning strategies, the suggested learning-based approach saves more energy and reduces the number of evaluated time steps by a factor of 100 or more.
