# Agentic Reward Modeling: Verifying GUI Agent via Progressive Trajectory-Grounded Interaction

arXiv: https://arxiv.org/abs/2602.00575 · HTML: https://mlsanity.com/paper/2602.00575/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 36 of its 46 references that are in the map.
- First posted on arXiv 31 Jan 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 36)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judge](https://mlsanity.com/paper/2411.16594/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [Seed1.5-VL Technical Report](https://mlsanity.com/paper/2505.07062/) (2025)
- [WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning](https://mlsanity.com/paper/2411.02337/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents](https://mlsanity.com/paper/2504.00906/) (2025)
- [MAI-UI Technical Report: Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2512.22047/) (2025)
- [On Designing Effective RL Reward at Training Time for LLM Reasoning](https://mlsanity.com/paper/2410.15115/) (2024)
- [Benchmark Self-Evolving: A Multi-Agent Framework for Dynamic LLM Evaluation](https://mlsanity.com/paper/2402.11443/) (2024)
- [SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience](https://mlsanity.com/paper/2508.04700/) (2025)
- [DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agents](https://mlsanity.com/paper/2410.14803/) (2024)
- [AgentSynth: Scalable Task Generation for Generalist Computer-Use Agents](https://mlsanity.com/paper/2506.14205/) (2025)
- [ZeroGUI: Automating Online GUI Learning at Zero Human Cost](https://mlsanity.com/paper/2505.23762/) (2025)
- [MobileRL: Online Agentic Reinforcement Learning for Mobile GUI Agents](https://mlsanity.com/paper/2509.18119/) (2025)
- [Step-GUI Technical Report](https://mlsanity.com/paper/2512.15431/) (2025)
- [UItron: Foundational GUI Agent with Advanced Perception and Planning](https://mlsanity.com/paper/2508.21767/) (2025)
- [CUARewardBench: A Benchmark for Evaluating Reward Models on Computer-using Agent](https://mlsanity.com/paper/2510.18596/) (2025)

## Built on by (most cited first, 4 of 4)

- [SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents](https://mlsanity.com/paper/2607.23263/) (2026)
- [Benchmarking LLM Judges for Mobile Agent Evaluation](https://mlsanity.com/paper/2608.11434/) (2026)
- [ARS: Agentic Reward System for Robot Learning](https://mlsanity.com/paper/2609.34484/) (2026)
- [Beyond the Verdict: Agentic Code Judging with Verifiable Feedback](https://mlsanity.com/paper/2610.18760/) (2026)

## Abstract (arXiv)

Reinforcement learning with verifiable rewards (RLVR) provides a promising pathway for continuously advancing GUI agents, yet existing reward modeling paradigms face complementary limitations. Rule-based methods suffer from poor scalability and cannot handle open-ended tasks. LLM-as-a-Judge methods enable scalable trajectory verification but remain passive and are constrained by partial state observability, since key evidence often resides in latent environment states beyond the trajectory. Recent active environment interaction methods mitigate observability issues but tend to over-rely on probing while under-utilizing direct trajectory evidence, leading to verification inefficiency. To address these challenges, we advocate a trajectory-grounded interactive verification paradigm. We introduce VAGEN, a framework that employs a tool-augmented verifier agent governed by a Progressive Verification Mechanism, which follows a surface-to-latent and cheap-to-expensive design philosophy to extract trajectory evidence and probe environment states in a proactive end-to-end manner. Experiments on OSWorld-Verified and AndroidWorld benchmarks demonstrate that VAGEN significantly improves evaluation accuracy with a favorable performance-efficiency trade-off.
