# PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting

arXiv: https://arxiv.org/abs/2602.00463 · HTML: https://mlsanity.com/paper/2602.00463/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 31 Jan 2026.

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [T2I-R1: Reinforcing Image Generation with Collaborative Semantic-level and Token-level CoT](https://mlsanity.com/paper/2505.00703/) (2025)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2404.06903/) (2024)
- [Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation](https://mlsanity.com/paper/2203.14668/) (2022)
- [CPSeg: Finer-grained Image Semantic Segmentation via Chain-of-Thought Language Prompting](https://mlsanity.com/paper/2310.16069/) (2023)
- [SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2408.13711/) (2024)
- [The Role of Deductive and Inductive Reasoning in Large Language Models](https://mlsanity.com/paper/2410.02892/) (2024)
- [Bayesian Optimization for Controlled Image Editing via LLMs](https://mlsanity.com/paper/2502.18116/) (2025)

## Built on by (most cited first, 4 of 4)

- [Video Understanding: From Geometry and Semantics to Unified Models](https://mlsanity.com/paper/2603.17840/) (2026)
- [Self-Evolving Deep Research via Joint Generation and Evaluation](https://mlsanity.com/paper/2606.04507/) (2026)
- [Improving Multimodal Reasoning via Worst Dimension Optimization](https://mlsanity.com/paper/2606.07801/) (2026)
- [SymDiag: Explainable Diagnosis for LLM Reasoning via Neuro-Symbolic Verification](https://mlsanity.com/paper/2608.08786/) (2026)

## Abstract (arXiv)

Generating realistic 3D scenes from text is crucial for immersive applications like VR, AR, and gaming. While text-driven approaches promise efficiency, existing methods suffer from limited 3D-text data and inconsistent multi-view stitching, resulting in overly simplistic scenes. To address this, we propose PSGS, a two-stage framework for high-fidelity panoramic scene generation. First, a novel two-layer optimization architecture generates semantically coherent panoramas: a layout reasoning layer parses text into structured spatial relationships, while a self-optimization layer refines visual details via iterative MLLM feedback. Second, our panorama sliding mechanism initializes globally consistent 3D Gaussian Splatting point clouds by strategically sampling overlapping perspectives. By incorporating depth and semantic coherence losses during training, we greatly improve the quality and detail fidelity of rendered scenes. Our experiments demonstrate that PSGS outperforms existing methods in panorama generation and produces more appealing 3D scenes, offering a robust solution for scalable immersive content creation.
