# Model Optimization for Multi-Camera 3D Detection and Tracking

arXiv: https://arxiv.org/abs/2602.00450 · HTML: https://mlsanity.com/paper/2602.00450/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 20 references that are in the map.
- First posted on arXiv 31 Jan 2026.

## Builds on (most cited first, 11 of 11)

- [SmoothQuant: Accurate and Efficient Post-Training Quantization for Large Language Models](https://mlsanity.com/paper/2211.10438/) (2022)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [DETR3D: 3D Object Detection from Multi-view Images via 3D-to-2D Queries](https://mlsanity.com/paper/2110.06922/) (2021)
- [HOTA: A Higher Order Metric for Evaluating Multi-Object Tracking](https://mlsanity.com/paper/2009.07736/) (2020)
- [Deep Learning for Person Re-identification: A Survey and Outlook](https://mlsanity.com/paper/2001.04193/) (2020)
- [Exploring Object-Centric Temporal Modeling for Efficient Multi-View 3D Object Detection](https://mlsanity.com/paper/2303.11926/) (2023)
- [Sparse4D v3: Advancing End-to-End 3D Detection and Tracking](https://mlsanity.com/paper/2311.11722/) (2023)
- [EarlyBird: Early-Fusion for Multi-View Tracking in the Bird's Eye View](https://mlsanity.com/paper/2310.13350/) (2023)
- [Multi-Target Multi-Camera Tracking of Vehicles using Metadata-Aided Re-ID and Trajectory-Based Camera Link Model](https://mlsanity.com/paper/2105.01213/) (2021)
- [The WILDTRACK Multi-Camera Person Dataset](https://mlsanity.com/paper/1707.09299/) (2017)
- [FQ-PETR: Fully Quantized Position Embedding Transformation for Multi-View 3D Object Detection](https://mlsanity.com/paper/2502.15488/) (2025)

## Abstract (arXiv)

Outside-in multi-camera perception is increasingly important in indoor environments, where networks of static cameras must support multi-target tracking under occlusion and heterogeneous viewpoints. We evaluate Sparse4D, a query-based spatiotemporal 3D detection and tracking framework that fuses multi-view features in a shared world frame and propagates sparse object queries via instance memory. We study reduced input frame rates, post-training quantization (INT8 and FP8), transfer to the WILDTRACK benchmark, and Transformer Engine mixed-precision fine-tuning. To better capture identity stability, we report Average Track Duration (AvgTrackDur), which measures identity persistence in seconds. Sparse4D remains stable under moderate FPS reductions, but below 2 FPS, identity association collapses even when detections are stable. Selective quantization of the backbone and neck offers the best speed-accuracy trade-off, while attention-related modules are consistently sensitive to low precision. On WILDTRACK, low-FPS pretraining yields large zero-shot gains over the base checkpoint, while small-scale fine-tuning provides limited additional benefit. Transformer Engine mixed precision reduces latency and improves camera scalability, but can destabilize identity propagation, motivating stability-aware validation.
