# SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation

arXiv: https://arxiv.org/abs/2602.00186 · HTML: https://mlsanity.com/paper/2602.00186/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 49 references that are in the map.
- First posted on arXiv 30 Jan 2026.

## Builds on (most cited first, 30 of 35)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [End-to-end Optimized Image Compression](https://mlsanity.com/paper/1611.01704/) (2016)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [Multiscale Point Cloud Geometry Compression](https://mlsanity.com/paper/2011.03799/) (2020)
- [OctSqueeze: Octree-Structured Entropy Model for LiDAR Compression](https://mlsanity.com/paper/2005.07178/) (2020)
- [Sparse Tensor-based Multiscale Representation for Point Cloud Geometry Compression](https://mlsanity.com/paper/2111.10633/) (2021)
- [Learned Point Cloud Geometry Compression](https://mlsanity.com/paper/1909.12037/) (2019)
- [OctAttention: Octree-Based Large-Scale Contexts Model for Point Cloud Compression](https://mlsanity.com/paper/2202.06028/) (2022)
- [Improved Deep Point Cloud Geometry Compression](https://mlsanity.com/paper/2006.09043/) (2020)
- [MuSCLE: Multi Sweep Compression of LiDAR using Deep Entropy Models](https://mlsanity.com/paper/2011.07590/) (2020)
- [Textured Gaussians for Enhanced 3D Scene Appearance Modeling](https://mlsanity.com/paper/2411.18625/) (2024)
- [SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes](https://mlsanity.com/paper/2304.08971/) (2023)
- [Learning-based lossless compression of 3D point cloud geometry](https://mlsanity.com/paper/2011.14700/) (2020)
- [D-DPCC: Deep Dynamic Point Cloud Compression via 3D Motion Prediction](https://mlsanity.com/paper/2205.01135/) (2022)
- [GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2501.13971/) (2025)
- [SCP: Spherical-Coordinate-based Learned Point Cloud Compression](https://mlsanity.com/paper/2308.12535/) (2023)
- [Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools](https://mlsanity.com/paper/2004.14753/) (2020)

## Abstract (arXiv)

This paper presents SurfelSoup, an end-to-end learned surface-based framework for point cloud geometry compression, with surface-structured primitives for representation. It proposes a probabilistic surface representation, pSurfel, which models local point occupancies using a bounded generalized Gaussian distribution. In addition, the pSurfels are organized into an octree-like hierarchy, pSurfelTree, with a Tree Decision module that adaptively terminates the tree subdivision for rate-distortion optimal Surfel granularity selection. This formulation avoids redundant point-wise compression in smooth regions and produces compact yet smooth surface reconstructions. Experimental results under the MPEG common test condition show consistent gain on geometry compression over voxel-based baselines and MPEG standard G-PCC-GesTM-TriSoup, while providing visually superior reconstructions with smooth and coherent surface structures.
