# Agile Reinforcement Learning through Separable Neural Architecture and Applications

arXiv: https://arxiv.org/abs/2601.23225 · HTML: https://mlsanity.com/paper/2601.23225/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 36 references that are in the map.
- First posted on arXiv 30 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 22 of 22)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inference](https://mlsanity.com/paper/1712.05877/) (2017)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Tensorizing Neural Networks](https://mlsanity.com/paper/1509.06569/) (2015)
- [Edge AI: On-Demand Accelerating Deep Neural Network Inference via Edge Computing](https://mlsanity.com/paper/1910.05316/) (2019)
- [Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigation](https://mlsanity.com/paper/1703.00420/) (2017)
- [PLATO: Policy Learning using Adaptive Trajectory Optimization](https://mlsanity.com/paper/1603.00622/) (2016)
- [KHRONOS: a Kernel-Based Neural Architecture for Rapid, Resource-Efficient Scientific Computation](https://mlsanity.com/paper/2505.13315/) (2025)
- [A Kernel-based Resource-efficient Neural Surrogate for Multi-fidelity Prediction of Aerodynamic Field](https://mlsanity.com/paper/2512.10287/) (2025)
- [A Unified Generative-Predictive Framework for Deterministic Inverse Design](https://mlsanity.com/paper/2512.15746/) (2025)

## Built on by (most cited first, 2 of 2)

- [Separable neural architectures as a primitive for unified predictive and generative intelligence](https://mlsanity.com/paper/2603.12244/) (2026)
- [Separable Neural Architectures as Physical World Models: from Mathematical Theory to Applications](https://mlsanity.com/paper/2606.14934/) (2026)

## Abstract (arXiv)

Deep reinforcement learning (RL) is increasingly deployed in resource-constrained environments, yet go-to function approximators - multilayer perceptrons (MLPs) - are often parameter-inefficient due to an imperfect inductive bias for the smooth structure of many value functions. This mismatch can also hinder sample efficiency and slow policy learning in this capacity-limited regime. Although model compression techniques exist, they operate post-hoc and do not improve learning efficiency. Spline-based architectures such as Kolmogorov-Arnold Networks (KANs) have been shown to offer parameter efficiency but are widely reported to exhibit significant computational overhead, especially at scale. In seeking to address these limitations, this work introduces SPAN (SPline-based Adaptive Networks) for RL. SPAN adapts the KHRONOS framework with a learnable preprocessing layer. SPAN is evaluated across discrete (PPO) and high-dimensional continuous (SAC) control tasks, offline settings (Minari/D4RL) and a real-world datacenter HVAC control application. SPAN achieves a 30-50% improvement in sample efficiency and 1.3-9 times higher success rates across benchmarks compared to MLP baselines. Despite incurring a per-step evaluation overhead of 1.2-1.8x, SPAN's superior convergence reliability yields an expected total training cost 1.3-6.3x lower than MLP baselines when accounting for convergence failures. In the HVAC application, SPAN reduces energy consumption in 9 of 12 months relative to MLP while simultaneously achieving a 1.1-3.4x reduction in thermal comfort violations across the evaluation year, demonstrating generalization to real-world engineering control. Furthermore, SPAN demonstrates superior anytime performance and robustness to hyperparameter variations, suggesting it as a viable, high-performance alternative for learning efficient policies in resource-limited settings.
