# An Efficient Algorithm for Thresholding Monte Carlo Tree Search

arXiv: https://arxiv.org/abs/2601.22600 · HTML: https://mlsanity.com/paper/2601.22600/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 34 references that are in the map.
- First posted on arXiv 30 Jan 2026.

## Builds on (most cited first, 14 of 14)

- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Mixture Martingales Revisited with Applications to Sequential Tests and Confidence Intervals](https://mlsanity.com/paper/1811.11419/) (2018)
- [Pure Exploration with Multiple Correct Answers](https://mlsanity.com/paper/1902.03475/) (2019)
- [An optimal algorithm for the Thresholding Bandit Problem](https://mlsanity.com/paper/1605.08671/) (2016)
- [Planning in Markov Decision Processes with Gap-Dependent Sample Complexity](https://mlsanity.com/paper/2006.05879/) (2020)
- [Good Arm Identification via Bandit Feedback](https://mlsanity.com/paper/1710.06360/) (2017)
- [Bandit Algorithms for Tree Search](https://mlsanity.com/paper/1408.2028/) (2014)
- [Monte-Carlo Tree Search by Best Arm Identification](https://mlsanity.com/paper/1706.02986/) (2017)
- [Finding Backdoors to Integer Programs: A Monte Carlo Tree Search Framework](https://mlsanity.com/paper/2110.08423/) (2021)
- [Structured Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1706.05198/) (2017)
- [Differential Good Arm Identification](https://mlsanity.com/paper/2303.07154/) (2023)
- [Anytime Capacity Expansion in Medical Residency Match by Monte Carlo Tree Search](https://mlsanity.com/paper/2202.06570/) (2022)

## Abstract (arXiv)

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree T and a threshold θ, a player must answer whether the root node value of T is at least θ or not. In the given tree, `MAX' or `MIN' is labeled on each internal node, and the value of a `MAX'-labeled (`MIN'-labeled) internal node is the maximum (minimum) of its child values. The value of a leaf node is the mean reward of an unknown distribution, from which the player can sample rewards. For this problem, we develop a δ-correct sequential sampling algorithm based on the Track-and-Stop strategy that has asymptotically optimal sample complexity. We show that a ratio-based modification of the D-Tracking arm-pulling strategy leads to a substantial improvement in empirical sample complexity, as well as reducing the per-round computational cost from linear to logarithmic in the number of arms.
