# Darwinian Memory: A Training-Free Self-Regulating Memory System for GUI Agent Evolution

arXiv: https://arxiv.org/abs/2601.22528 · HTML: https://mlsanity.com/paper/2601.22528/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 34 of its 37 references that are in the map.
- First posted on arXiv 30 Jan 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 34)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Mem0: Building Production-Ready AI Agents with Scalable Long-Term Memory](https://mlsanity.com/paper/2504.19413/) (2025)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [Seed1.5-VL Technical Report](https://mlsanity.com/paper/2505.07062/) (2025)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control](https://mlsanity.com/paper/2306.07863/) (2023)
- [Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents](https://mlsanity.com/paper/2504.00906/) (2025)
- [OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web](https://mlsanity.com/paper/2402.17553/) (2024)
- [UFO: A UI-Focused Agent for Windows OS Interaction](https://mlsanity.com/paper/2402.07939/) (2024)
- [Aria-UI: Visual Grounding for GUI Instructions](https://mlsanity.com/paper/2412.16256/) (2024)
- [InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners](https://mlsanity.com/paper/2504.14239/) (2025)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [MemEvolve: Meta-Evolution of Agent Memory Systems](https://mlsanity.com/paper/2512.18746/) (2025)
- [UI-Venus Technical Report: Building High-performance UI Agents with RFT](https://mlsanity.com/paper/2508.10833/) (2025)
- [MemInsight: Autonomous Memory Augmentation for LLM Agents](https://mlsanity.com/paper/2503.21760/) (2025)
- [VisPlay: Self-Evolving Vision-Language Models from Images](https://mlsanity.com/paper/2511.15661/) (2025)
- [Advancing Mobile GUI Agents: A Verifier-Driven Approach to Practical Deployment](https://mlsanity.com/paper/2503.15937/) (2025)
- [Guided Self-Evolving LLMs with Minimal Human Supervision](https://mlsanity.com/paper/2512.02472/) (2025)

## Built on by (most cited first, 7 of 7)

- [Governing Evolving Memory in LLM Agents: Risks, Mechanisms, and the Stability and Safety Governed Memory (SSGM) Framework](https://mlsanity.com/paper/2603.11768/) (2026)
- [StructAgent: Harness Long-horizon Digital Agents with Unified Causal Structure](https://mlsanity.com/paper/2607.11388/) (2026)
- [CrystalMem: Elastic Memory for Self-Evolving LLM Agents via Knowledge Crystallization](https://mlsanity.com/paper/2608.00303/) (2026)
- [EchoPath: Execution-Level Replayable Memory for GUI Agents](https://mlsanity.com/paper/2609.16635/) (2026)
- [PastForward: Faster On-Device GUI Agents via Computational Experience Reuse](https://mlsanity.com/paper/2609.32166/) (2026)
- [One Rollout Is All You Get: Fully Test-Time Adaptation for GUI Agents](https://mlsanity.com/paper/2609.34321/) (2026)
- [DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents](https://mlsanity.com/paper/2610.11707/) (2026)

## Abstract (arXiv)

Multimodal Large Language Model (MLLM) agents facilitate Graphical User Interface (GUI) automation but struggle with long-horizon, cross-application tasks due to limited context windows. While memory systems provide a viable solution, existing paradigms struggle to adapt to dynamic GUI environments, suffering from a granularity mismatch between high-level intent and low-level execution, and context pollution where the static accumulation of outdated experiences drives agents into hallucination. To address these bottlenecks, we propose the Darwinian Memory System (DMS), a self-evolving architecture that constructs memory as a dynamic ecosystem governed by the law of survival of the fittest. DMS decomposes complex trajectories into independent, reusable units for compositional flexibility, and implements Utility-driven Natural Selection to track survival value, actively pruning suboptimal paths and inhibiting high-risk plans. This evolutionary pressure compels the agent to derive superior strategies. Extensive experiments on real-world multi-app benchmarks validate that DMS boosts general-purpose MLLMs without training costs or architectural overhead, achieving average gains of 18.0% in success rate and 33.9% in execution stability, while reducing task latency, establishing it as an effective self-evolving memory system for GUI tasks.
