# ScribbleSense: Generative Scribble-Based Texture Editing with Intent Prediction

arXiv: https://arxiv.org/abs/2601.22455 · HTML: https://mlsanity.com/paper/2601.22455/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 53 references that are in the map.
- First posted on arXiv 30 Jan 2026.

## Builds on (most cited first, 30 of 44)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [LISA: Reasoning Segmentation via Large Language Model](https://mlsanity.com/paper/2308.00692/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [ELLA: Equip Diffusion Models with LLM for Enhanced Semantic Alignment](https://mlsanity.com/paper/2403.05135/) (2024)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [ZipLoRA: Any Subject in Any Style by Effectively Merging LoRAs](https://mlsanity.com/paper/2311.13600/) (2023)
- [InstantStyle: Free Lunch towards Style-Preserving in Text-to-Image Generation](https://mlsanity.com/paper/2404.02733/) (2024)
- [GSVA: Generalized Segmentation via Multimodal Large Language Models](https://mlsanity.com/paper/2312.10103/) (2023)
- [UReader: Universal OCR-free Visually-situated Language Understanding with Multimodal Large Language Model](https://mlsanity.com/paper/2310.05126/) (2023)
- [GenArtist: Multimodal LLM as an Agent for Unified Image Generation and Editing](https://mlsanity.com/paper/2407.05600/) (2024)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [LayoutLLM: Layout Instruction Tuning with Large Language Models for Document Understanding](https://mlsanity.com/paper/2404.05225/) (2024)
- [Text-Guided Texturing by Synchronized Multi-View Diffusion](https://mlsanity.com/paper/2311.12891/) (2023)
- [Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering](https://mlsanity.com/paper/2312.11360/) (2023)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language Models](https://mlsanity.com/paper/2304.09337/) (2023)
- [Contrastive Region Guidance: Improving Grounding in Vision-Language Models without Training](https://mlsanity.com/paper/2403.02325/) (2024)

## Built on by (most cited first, 1 of 1)

- [Rethinking Scribble-Guided Image Editing: Generalization, Instruction Adherence, and Multi-Tasking](https://mlsanity.com/paper/2605.25568/) (2026)

## Abstract (arXiv)

Interactive 3D model texture editing presents enhanced opportunities for creating 3D assets, with freehand drawing style offering the most intuitive experience. However, existing methods primarily support sketch-based interactions for outlining, while the utilization of coarse-grained scribble-based interaction remains limited. Furthermore, current methodologies often encounter challenges due to the abstract nature of scribble instructions, which can result in ambiguous editing intentions and unclear target semantic locations. To address these issues, we propose ScribbleSense, an editing method that combines multimodal large language models (MLLMs) and image generation models to effectively resolve these challenges. We leverage the visual capabilities of MLLMs to predict the editing intent behind the scribbles. Once the semantic intent of the scribble is discerned, we employ globally generated images to extract local texture details, thereby anchoring local semantics and alleviating ambiguities concerning the target semantic locations. Experimental results indicate that our method effectively leverages the strengths of MLLMs, achieving state-of-the-art interactive editing performance for scribble-based texture editing.
