# Failing to Explore: Language Models on Interactive Tasks

arXiv: https://arxiv.org/abs/2601.22345 · HTML: https://mlsanity.com/paper/2601.22345/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 44 of its 60 references that are in the map.
- First posted on arXiv 29 Jan 2026.

## Builds on (most cited first, 30 of 44)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [Graph of Thoughts: Solving Elaborate Problems with Large Language Models](https://mlsanity.com/paper/2308.09687/) (2023)
- [Large Language Models as Optimizers](https://mlsanity.com/paper/2309.03409/) (2023)
- [Statistical Rejection Sampling Improves Preference Optimization](https://mlsanity.com/paper/2309.06657/) (2023)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [ZebraLogic: On the Scaling Limits of LLMs for Logical Reasoning](https://mlsanity.com/paper/2502.01100/) (2025)
- [Large Language Model-Based Agents for Software Engineering: A Survey](https://mlsanity.com/paper/2409.02977/) (2024)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [AgentGym: Evolving Large Language Model-based Agents across Diverse Environments](https://mlsanity.com/paper/2406.04151/) (2024)
- [Graph Chain-of-Thought: Augmenting Large Language Models by Reasoning on Graphs](https://mlsanity.com/paper/2404.07103/) (2024)
- [Teaching Algorithmic Reasoning via In-context Learning](https://mlsanity.com/paper/2211.09066/) (2022)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language Models](https://mlsanity.com/paper/2412.15287/) (2024)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [A Survey of WebAgents: Towards Next-Generation AI Agents for Web Automation with Large Foundation Models](https://mlsanity.com/paper/2503.23350/) (2025)
- [Extending Context Window of Large Language Models via Semantic Compression](https://mlsanity.com/paper/2312.09571/) (2023)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [The RealHumanEval: Evaluating Large Language Models' Abilities to Support Programmers](https://mlsanity.com/paper/2404.02806/) (2024)
- [Large Language Models as End-to-end Combinatorial Optimization Solvers](https://mlsanity.com/paper/2509.16865/) (2025)
- [Copilot Arena: A Platform for Code LLM Evaluation in the Wild](https://mlsanity.com/paper/2502.09328/) (2025)

## Abstract (arXiv)

We evaluate language models on their ability to explore interactive environments under a limited interaction budget. We introduce three parametric tasks with controllable exploration difficulty, spanning continuous and discrete environments. Across state-of-the-art models, we find systematic under-exploration and suboptimal solutions, with performance often significantly worse than simple explore--exploit heuristic baselines and scaling weakly as the budget increases. Finally, we study two lightweight interventions: splitting a fixed budget into parallel executions, which surprisingly improves performance despite a no-gain theoretical result for our tasks, and periodically summarizing the interaction history, which preserves key discoveries and further improves exploration.
