# Learning Decentralized LLM Collaboration with Multi-Agent Actor Critic

arXiv: https://arxiv.org/abs/2601.21972 · HTML: https://mlsanity.com/paper/2601.21972/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 59 of its 91 references that are in the map.
- First posted on arXiv 29 Jan 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 59)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [Improving Factuality and Reasoning in Language Models through Multiagent Debate](https://mlsanity.com/paper/2305.14325/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [GShard: Scaling Giant Models with Conditional Computation and Automatic Sharding](https://mlsanity.com/paper/2006.16668/) (2020)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Does Reinforcement Learning Really Incentivize Reasoning Capacity in LLMs Beyond the Base Model?](https://mlsanity.com/paper/2504.13837/) (2025)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [Solving math word problems with process- and outcome-based feedback](https://mlsanity.com/paper/2211.14275/) (2022)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Why Do Multi-Agent LLM Systems Fail?](https://mlsanity.com/paper/2503.13657/) (2025)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Multi-Agent Collaboration: Harnessing the Power of Intelligent LLM Agents](https://mlsanity.com/paper/2306.03314/) (2023)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [REINFORCE++: Stabilizing Critic-Free Policy Optimization with Global Advantage Normalization](https://mlsanity.com/paper/2501.03262/) (2025)
- [GDPO: Group reward-Decoupled Normalization Policy Optimization for Multi-reward RL Optimization](https://mlsanity.com/paper/2601.05242/) (2026)
- [Which Agent Causes Task Failures and When? On Automated Failure Attribution of LLM Multi-Agent Systems](https://mlsanity.com/paper/2505.00212/) (2025)
- [MultiAgentBench: Evaluating the Collaboration and Competition of LLM agents](https://mlsanity.com/paper/2503.01935/) (2025)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [DiLoCo: Distributed Low-Communication Training of Language Models](https://mlsanity.com/paper/2311.08105/) (2023)

## Built on by (most cited first, 8 of 8)

- [Beyond Individual Intelligence: Surveying Collaboration, Failure Attribution, and Self-Evolution in LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2605.14892/) (2026)
- [Reinforcement Learning for LLM-based Multi-Agent Systems through Orchestration Traces](https://mlsanity.com/paper/2605.02801/) (2026)
- [Self-Evolving Agents as Dynamic Graph Transformation: A Survey and New Perspective](https://mlsanity.com/paper/2608.18104/) (2026)
- [Improving the Efficiency of Language Agent Teams with Adaptive Task Graphs](https://mlsanity.com/paper/2605.06320/) (2026)
- [Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design](https://mlsanity.com/paper/2608.10299/) (2026)
- [NeuroMAS: Multi-Agent Systems as Neural Networks with Joint Reinforcement Learning](https://mlsanity.com/paper/2605.16757/) (2026)
- [Improving LLM Collaboration via Multi-Agent Preference Learning](https://mlsanity.com/paper/2609.32827/) (2026)
- [Training LLMs for Multi-Agent Collaboration with Verifiable Information Rewards](https://mlsanity.com/paper/2610.17893/) (2026)

## Abstract (arXiv)

Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL). However, most MARL fine-tuning approaches rely on predefined execution protocols, which often require centralized execution. Decentralized LLM collaboration is more appealing in practice, as agents can run inference in parallel with flexible deployments. Also, current approaches use Monte Carlo methods for fine-tuning, which suffer from high variance and thus require more samples to train effectively. Actor-critic methods are prevalent in MARL for dealing with these issues; thus, we developed Multi-Agent Actor-Critic (MAAC) methods to optimize decentralized LLM collaboration. In this paper, we analyze when and why these MAAC methods are beneficial. We propose 2 MAAC approaches, CoLLM-CC with a Centralized Critic and CoLLM-DC with Decentralized Critics. Our experiments across writing, coding, and game-playing domains show that Monte Carlo methods and CoLLM-DC can achieve performance comparable to CoLLM-CC in short-horizon and dense-reward settings. However, they both underperform CoLLM-CC on long-horizon or sparse-reward tasks, where Monte Carlo methods require substantially more samples and CoLLM-DC struggles to converge.
