# Pay Attention to Where You Looked

arXiv: https://arxiv.org/abs/2601.18970 · HTML: https://mlsanity.com/paper/2601.18970/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 17 references that are in the map.
- First posted on arXiv 26 Jan 2026.

## Builds on (most cited first, 14 of 14)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [CrossModalityDiffusion: Multi-Modal Novel View Synthesis with Unified Intermediate Representation](https://mlsanity.com/paper/2501.09838/) (2025)

## Abstract (arXiv)

Novel view synthesis (NVS) has advanced with generative modeling, enabling photorealistic image generation. In few-shot NVS, where only a few input views are available, existing methods often assume equal importance for all input views relative to the target, leading to suboptimal results. We address this limitation by introducing a camera-weighting mechanism that adjusts the importance of source views based on their relevance to the target. We propose two approaches: a deterministic weighting scheme leveraging geometric properties like Euclidean distance and angular differences, and a cross-attention-based learning scheme that optimizes view weighting. Additionally, models can be further trained with our camera-weighting scheme to refine their understanding of view relevance and enhance synthesis quality. This mechanism is adaptable and can be integrated into various NVS algorithms, improving their ability to synthesize high-quality novel views. Our results demonstrate that adaptive view weighting enhances accuracy and realism, offering a promising direction for improving NVS.
