# 3DGesPolicy: Phoneme-Aware Holistic Co-Speech Gesture Generation Based on Action Control

arXiv: https://arxiv.org/abs/2601.18451 · HTML: https://mlsanity.com/paper/2601.18451/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 30 of its 48 references that are in the map.
- First posted on arXiv 26 Jan 2026.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 30)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Transporter Networks: Rearranging the Visual World for Robotic Manipulation](https://mlsanity.com/paper/2010.14406/) (2020)
- [3D Diffuser Actor: Policy Diffusion with 3D Scene Representations](https://mlsanity.com/paper/2402.10885/) (2024)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents](https://mlsanity.com/paper/2101.11101/) (2021)
- [Learning Speech-driven 3D Conversational Gestures from Video](https://mlsanity.com/paper/2102.06837/) (2021)
- [DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Models](https://mlsanity.com/paper/2305.04919/) (2023)
- [Learning Sampling Distributions for Robot Motion Planning](https://mlsanity.com/paper/1709.05448/) (2017)
- [From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations](https://mlsanity.com/paper/2401.01885/) (2024)
- [DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generation](https://mlsanity.com/paper/2401.04747/) (2024)
- [MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models](https://mlsanity.com/paper/2403.09471/) (2024)
- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation](https://mlsanity.com/paper/2309.09294/) (2023)
- [SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis](https://mlsanity.com/paper/2412.16563/) (2024)
- [XPhoneBERT: A Pre-trained Multilingual Model for Phoneme Representations for Text-to-Speech](https://mlsanity.com/paper/2305.19709/) (2023)
- [Panoptic-aware Image-to-Image Translation](https://mlsanity.com/paper/2112.01926/) (2021)
- [MicroEmo: Time-Sensitive Multimodal Emotion Recognition with Micro-Expression Dynamics in Video Dialogues](https://mlsanity.com/paper/2407.16552/) (2024)
- [A Unified Evaluation Framework for Multi-Annotator Tendency Learning](https://mlsanity.com/paper/2508.10393/) (2025)
- [3DFacePolicy: Audio-Driven 3D Facial Animation Based on Action Control](https://mlsanity.com/paper/2409.10848/) (2024)

## Built on by (most cited first, 1 of 1)

- [Multi-Modal Controlled Coherent Motion Generation](https://mlsanity.com/paper/2609.11439/) (2026)

## Abstract (arXiv)

Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstable meaningless movements due to existing part-decomposed or frame-level regression methods, We introduce 3DGesPolicy, a novel action-based framework that reformulates holistic gesture generation as a continuous trajectory control problem through diffusion policy from robotics. By modeling frame-to-frame variations as unified holistic actions, our method effectively learns inter-frame holistic gesture motion patterns and ensures both spatially and semantically coherent movement trajectories that adhere to realistic motion manifolds. To further bridge the gap in expressive alignment, we propose a Gesture-Audio-Phoneme (GAP) fusion module that can deeply integrate and refine multi-modal signals, ensuring structured and fine-grained alignment between speech semantics, body motion, and facial expressions. Extensive quantitative and qualitative experiments on the BEAT2 dataset demonstrate the effectiveness of our 3DGesPolicy across other state-of-the-art methods in generating natural, expressive, and highly speech-aligned holistic gestures.
