# Beyond Rigid: Benchmarking Non-Rigid Video Editing

arXiv: https://arxiv.org/abs/2601.18340 · HTML: https://mlsanity.com/paper/2601.18340/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 48 of its 58 references that are in the map.
- First posted on arXiv 26 Jan 2026.

## Builds on (most cited first, 30 of 48)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators](https://mlsanity.com/paper/2303.13439/) (2023)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [TokenFlow: Consistent Diffusion Features for Consistent Video Editing](https://mlsanity.com/paper/2307.10373/) (2023)
- [GODIVA: Generating Open-DomaIn Videos from nAtural Descriptions](https://mlsanity.com/paper/2104.14806/) (2021)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [Splicing ViT Features for Semantic Appearance Transfer](https://mlsanity.com/paper/2201.00424/) (2022)
- [Autoregressive Video Generation without Vector Quantization](https://mlsanity.com/paper/2412.14169/) (2024)
- [Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation](https://mlsanity.com/paper/2410.05363/) (2024)
- [Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model](https://mlsanity.com/paper/2502.10248/) (2025)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [AnyV2V: A Tuning-Free Framework For Any Video-to-Video Editing Tasks](https://mlsanity.com/paper/2403.14468/) (2024)
- [Zero-Shot Video Editing Using Off-The-Shelf Image Diffusion Models](https://mlsanity.com/paper/2303.17599/) (2023)
- [Space-Time Diffusion Features for Zero-Shot Text-Driven Motion Transfer](https://mlsanity.com/paper/2311.17009/) (2023)
- [VidToMe: Video Token Merging for Zero-Shot Video Editing](https://mlsanity.com/paper/2312.10656/) (2023)
- [CoDeF: Content Deformation Fields for Temporally Consistent Video Processing](https://mlsanity.com/paper/2308.07926/) (2023)
- [DiT4Edit: Diffusion Transformer for Image Editing](https://mlsanity.com/paper/2411.03286/) (2024)
- [One-Minute Video Generation with Test-Time Training](https://mlsanity.com/paper/2504.05298/) (2025)

## Abstract (arXiv)

As video generation models are increasingly expected to manipulate physical dynamics, there is a growing need to move evaluation beyond appearance fidelity and semantic alignment. Non-rigid video editing offers a uniquely revealing testbed, where distinct materials impose distinct physical constraints. In this paper, we introduce NRVBench, a diagnostic benchmark for non-rigid video editing, where the task is to modify deformable motion while preserving irrelevant regions and maintaining material-specific plausibility. NRVBench contains 180 curated videos across six physics-grounded categories, 2,340 fine-grained editing instructions, 360 multiple-choice questions, and pixel-accurate masks. We further propose NRVE-Acc, a structured VLM-based protocol that decomposes editing success into instruction following, material-aware deformation plausibility, and temporal coherence with motion cues. Experiments on representative inference-time video editing methods reveal a clear mismatch between conventional metrics and physics-aware perceptual editing success: methods that preserve appearance or achieve strong global alignment may still fail under non-rigid dynamics. We additionally introduce VM-Edit, a simple region-conditioned editing baseline that frees the foreground while locking the background, exposing the stability--plasticity trade-off.
