# Dicey Games: Shared Sources of Randomness in Distributed Systems

arXiv: https://arxiv.org/abs/2601.18303 · HTML: https://mlsanity.com/paper/2601.18303/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jan 2026.

## Built on by (most cited first, 1 of 1)

- [On the Complexity Gap Between POMDPs and Multi-Environment POMDPs](https://mlsanity.com/paper/2610.15010/) (2026)

## Abstract (arXiv)

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team players randomise independently, they win with probability 1/8; if all players share a common source of randomness, they win with probability 1/2. What happens when each pair of team players shares a source of randomness? Can the team do better than win with probability 1/4? The surprising (and nontrivial) answer is yes! We introduce Dicey Games, a formal framework motivated by the study of distributed systems with shared sources of randomness (of which the above example is a specific instance). We characterise the existence, representation and computational complexity of optimal strategies in Dicey Games, and we study the problem of allocating limited sources of randomness optimally within a team.
