# Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization

arXiv: https://arxiv.org/abs/2601.18121 · HTML: https://mlsanity.com/paper/2601.18121/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 25 references that are in the map.
- First posted on arXiv 26 Jan 2026.

## Builds on (most cited first, 15 of 15)

- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging](https://mlsanity.com/paper/1904.06830/) (2019)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Video](https://mlsanity.com/paper/1904.02683/) (2019)
- [Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video](https://mlsanity.com/paper/2205.12292/) (2022)
- [In-Hand 3D Object Scanning from an RGB Sequence](https://mlsanity.com/paper/2211.16193/) (2022)
- [Learning to Transfer Human Hand Skills for Robot Manipulations](https://mlsanity.com/paper/2501.04169/) (2025)

## Built on by (most cited first, 1 of 1)

- [StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images](https://mlsanity.com/paper/2610.09195/) (2026)

## Abstract (arXiv)

Dexterous hand manipulation increasingly relies on large-scale motion datasets with precise hand-object trajectory data. However, existing resources such as DexYCB and HO3D are primarily optimized for visual alignment but often yield physically implausible interactions when replayed in physics simulators, including penetration, missed contact, and unstable grasps. We propose a simulation-in-the-loop refinement framework that converts these visually aligned trajectories into physically executable ones. Our core contribution is to formulate this as a tractable black-box optimization problem. We parameterize the hand's motion using a low-dimensional, spline-based representation built on sparse temporal keyframes. This allows us to use a powerful gradient-free optimizer, CMA-ES, to treat the high-fidelity physics engine as a black-box objective function. Our method finds motions that simultaneously maximize physical success (e.g., stable grasp and lift) while minimizing deviation from the original human demonstration. Compared to MANIPTRANS-recent transfer pipelines, our approach achieves lower hand and object pose errors during replay and more accurately recovers hand-object physical interactions. Our approach provides a general and scalable method for converting visual demonstrations into physically valid trajectories, enabling the generation of high-fidelity data crucial for robust policy learning.
