# PhaSR: Generalized Image Shadow Removal with Physically Aligned Priors

arXiv: https://arxiv.org/abs/2601.17470 · HTML: https://mlsanity.com/paper/2601.17470/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 57 references that are in the map.
- First posted on arXiv 24 Jan 2026.

## Builds on (most cited first, 30 of 32)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Learning Enriched Features for Real Image Restoration and Enhancement](https://mlsanity.com/paper/2003.06792/) (2020)
- [Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal](https://mlsanity.com/paper/1712.02478/) (2017)
- [Towards Ghost-free Shadow Removal via Dual Hierarchical Aggregation Network and Shadow Matting GAN](https://mlsanity.com/paper/1911.08718/) (2019)
- [ShadowDiffusion: When Degradation Prior Meets Diffusion Model for Shadow Removal](https://mlsanity.com/paper/2212.04711/) (2022)
- [Shadow Removal via Shadow Image Decomposition](https://mlsanity.com/paper/1908.08628/) (2019)
- [Auto-Exposure Fusion for Single-Image Shadow Removal](https://mlsanity.com/paper/2103.01255/) (2021)
- [DC-ShadowNet: Single-Image Hard and Soft Shadow Removal Using Unsupervised Domain-Classifier Guided Network](https://mlsanity.com/paper/2207.10434/) (2022)
- [Removing Objects From Neural Radiance Fields](https://mlsanity.com/paper/2212.11966/) (2022)
- [From Shadow Segmentation to Shadow Removal](https://mlsanity.com/paper/2008.00267/) (2020)
- [Direction-aware Spatial Context Features for Shadow Detection and Removal](https://mlsanity.com/paper/1805.04635/) (2018)
- [Direction-aware Spatial Context Features for Shadow Detection](https://mlsanity.com/paper/1712.04142/) (2017)
- [UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting](https://mlsanity.com/paper/2506.15673/) (2025)
- [DeS3: Adaptive Attention-driven Self and Soft Shadow Removal using ViT Similarity](https://mlsanity.com/paper/2211.08089/) (2022)
- [Latent Feature-Guided Diffusion Models for Shadow Removal](https://mlsanity.com/paper/2312.02156/) (2023)
- [Recasting Regional Lighting for Shadow Removal](https://mlsanity.com/paper/2402.00341/) (2024)
- [ShadowRefiner: Towards Mask-free Shadow Removal via Fast Fourier Transformer](https://mlsanity.com/paper/2406.02559/) (2024)
- [SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes](https://mlsanity.com/paper/2310.13030/) (2023)
- [OmniSR: Shadow Removal under Direct and Indirect Lighting](https://mlsanity.com/paper/2410.01719/) (2024)
- [LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields](https://mlsanity.com/paper/2504.20026/) (2025)
- [Gaussian Shadow Casting for Neural Characters](https://mlsanity.com/paper/2401.06116/) (2024)
- [Detail-Preserving Latent Diffusion for Stable Shadow Removal](https://mlsanity.com/paper/2412.17630/) (2024)
- [Regional Attention for Shadow Removal](https://mlsanity.com/paper/2411.14201/) (2024)
- [Towards Image Ambient Lighting Normalization](https://mlsanity.com/paper/2403.18730/) (2024)
- [DenseSR: Image Shadow Removal as Dense Prediction](https://mlsanity.com/paper/2507.16472/) (2025)
- [ShadowHack: Hacking Shadows via Luminance-Color Divide and Conquer](https://mlsanity.com/paper/2412.02545/) (2024)
- [Retinex-guided Histogram Transformer for Mask-free Shadow Removal](https://mlsanity.com/paper/2504.14092/) (2025)
- [After the Party: Navigating the Mapping From Color to Ambient Lighting](https://mlsanity.com/paper/2508.02168/) (2025)

## Built on by (most cited first, 4 of 4)

- [CANDLE: Illumination-Invariant Semantic Priors for Color Ambient Lighting Normalization](https://mlsanity.com/paper/2604.02785/) (2026)
- [CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglement](https://mlsanity.com/paper/2604.18032/) (2026)
- [WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models](https://mlsanity.com/paper/2607.26203/) (2026)
- [After a Decade: Bringing Shadow Removal into the Real World with Agentic Training Data](https://mlsanity.com/paper/2609.38607/) (2026)

## Abstract (arXiv)

Shadow removal under diverse lighting conditions requires disentangling illumination from intrinsic reflectance, a challenge compounded when physical priors are not properly aligned. We propose PhaSR (Physically Aligned Shadow Removal), addressing this through dual-level prior alignment to enable robust performance from single-light shadows to multi-source ambient lighting. First, Physically Aligned Normalization (PAN) performs closed-form illumination correction via Gray-world normalization, log-domain Retinex decomposition, and dynamic range recombination, suppressing chromatic bias. Second, Geometric-Semantic Rectification Attention (GSRA) extends differential attention to cross-modal alignment, harmonizing depth-derived geometry with DINO-v2 semantic embeddings to resolve modal conflicts under varying illumination. Experiments show competitive performance in shadow removal with lower complexity and generalization to ambient lighting where traditional methods fail under multi-source illumination. Our source code is available at https://github.com/ming053l/PhaSR.
