# Scaling Rough Terrain Locomotion with Automatic Curriculum Reinforcement Learning

arXiv: https://arxiv.org/abs/2601.17428 · HTML: https://mlsanity.com/paper/2601.17428/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 24 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 19 of 19)

- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Automated Curriculum Learning for Neural Networks](https://mlsanity.com/paper/1704.03003/) (2017)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments](https://mlsanity.com/paper/1910.07224/) (2019)
- [Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotion](https://mlsanity.com/paper/2202.05481/) (2022)
- [ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills](https://mlsanity.com/paper/2005.04323/) (2020)
- [RSL-RL: A Learning Library for Robotics Research](https://mlsanity.com/paper/2509.10771/) (2025)
- [Elevation Mapping for Locomotion and Navigation using GPU](https://mlsanity.com/paper/2204.12876/) (2022)
- [Symmetry Considerations for Learning Task Symmetric Robot Policies](https://mlsanity.com/paper/2403.04359/) (2024)
- [FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning](https://mlsanity.com/paper/2402.13820/) (2024)
- [Learning Agility and Adaptive Legged Locomotion via Curricular Hindsight Reinforcement Learning](https://mlsanity.com/paper/2310.15583/) (2023)

## Built on by (most cited first, 3 of 3)

- [Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain](https://mlsanity.com/paper/2608.16164/) (2026)
- [Differentiable Reinforcement Learning for Path Tracking by an Agile Fish-Like Robot](https://mlsanity.com/paper/2607.16508/) (2026)
- [Predictive Safety Curricula for Robust Legged Locomotion](https://mlsanity.com/paper/2609.37070/) (2026)

## Abstract (arXiv)

Curriculum learning has demonstrated substantial effectiveness in robot learning. However, it still faces limitations when scaling to complex, wide-ranging task spaces. Such task spaces often lack a well-defined difficulty structure, making the difficulty ordering required by previous methods challenging to define. We propose a Learning Progress-based Automatic Curriculum Reinforcement Learning (LP-ACRL) framework, which estimates the agent's learning progress online and adaptively adjusts the task-sampling distribution, thereby enabling automatic curriculum generation without prior knowledge of the difficulty distribution over the task space. Policies trained with LP-ACRL enable the ANYmal D quadruped to achieve and maintain stable, high-speed locomotion at 2.5 m/s linear velocity and 3.0 rad/s angular velocity across diverse terrains, including stairs, slopes, gravel, and low-friction flat surfaces--whereas previous methods have generally been limited to high speeds on flat terrain or low speeds on complex terrain. Experimental results demonstrate that LP-ACRL exhibits strong scalability and real-world applicability, providing a robust baseline for future research on curriculum generation in complex, wide-ranging robotic learning task spaces.
