# Acoustic Field Video for Multimodal Scene Understanding

arXiv: https://arxiv.org/abs/2601.17123 · HTML: https://mlsanity.com/paper/2601.17123/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 21 of its 37 references that are in the map.
- First posted on arXiv 23 Jan 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 21 of 21)

- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [LanguageBind: Extending Video-Language Pretraining to N-modality by Language-based Semantic Alignment](https://mlsanity.com/paper/2310.01852/) (2023)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Learning to Answer Questions in Dynamic Audio-Visual Scenarios](https://mlsanity.com/paper/2203.14072/) (2022)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Localizing Visual Sounds the Easy Way](https://mlsanity.com/paper/2203.09324/) (2022)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [CAT: Enhancing Multimodal Large Language Model to Answer Questions in Dynamic Audio-Visual Scenarios](https://mlsanity.com/paper/2403.04640/) (2024)
- [Learning Audio-Visual Source Localization via False Negative Aware Contrastive Learning](https://mlsanity.com/paper/2303.11302/) (2023)
- [Exploiting Transformation Invariance and Equivariance for Self-supervised Sound Localisation](https://mlsanity.com/paper/2206.12772/) (2022)
- [Progressive Spatio-temporal Perception for Audio-Visual Question Answering](https://mlsanity.com/paper/2308.05421/) (2023)
- [Visual Sound Localization in the Wild by Cross-Modal Interference Erasing](https://mlsanity.com/paper/2202.06406/) (2022)
- [Seeing Sound, Hearing Sight: Uncovering Modality Bias and Conflict of AI models in Sound Localization](https://mlsanity.com/paper/2505.11217/) (2025)
- [MarginNCE: Robust Sound Localization with a Negative Margin](https://mlsanity.com/paper/2211.01966/) (2022)
- [Aligning Sight and Sound: Advanced Sound Source Localization Through Audio-Visual Alignment](https://mlsanity.com/paper/2407.13676/) (2024)
- [Bridging Audio and Vision: Zero-Shot Audiovisual Segmentation by Connecting Pretrained Models](https://mlsanity.com/paper/2506.06537/) (2025)

## Abstract (arXiv)

We introduce and explore a new multimodal input representation for vision-language models: acoustic field video. Unlike conventional video (RGB with stereo/mono audio), our video stream provides a spatially grounded visualization of sound intensity across a scene, offering a new and powerful dimension of perceptual understanding. Our real-time pipeline uses low-cost beamforming microphone arrays that are already common in smart speakers and increasingly present in robotics and XR headsets, yet this sensing capability remains unutilized for scene understanding. To assess the value of spatial acoustic information, we constructed an evaluation set of 402 question-answer scenes, comparing a state-of-the-art VLM given conventional video with and without paired acoustic field video. Results show a clear and consistent improvement when incorporating spatial acoustic data; the VLM we test improves from 38.3% correct to 67.4%. Our findings highlight that many everyday scene understanding tasks remain underconstrained when relying solely on visual and audio input, and that acoustic field data provides a promising and practical direction for multimodal reasoning. A video demo is available at https://daehwakim.com/seeingsound
