# A Mechanistic View on Video Generation as World Models: State and Dynamics

arXiv: https://arxiv.org/abs/2601.17067 · HTML: https://mlsanity.com/paper/2601.17067/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 155 of its 176 references that are in the map.
- First posted on arXiv 22 Jan 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 155)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Emerging Properties in Unified Multimodal Pretraining](https://mlsanity.com/paper/2505.14683/) (2025)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks](https://mlsanity.com/paper/2112.03227/) (2021)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [RAPTOR: Recursive Abstractive Processing for Tree-Organized Retrieval](https://mlsanity.com/paper/2401.18059/) (2024)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)

## Built on by (most cited first, 6 of 6)

- [WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG](https://mlsanity.com/paper/2603.23497/) (2026)
- [The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics](https://mlsanity.com/paper/2603.14375/) (2026)
- [Marionette: Predicting World States, Rendering Geometry, Painting Appearance](https://mlsanity.com/paper/2608.14530/) (2026)
- [From Pixels to States: Rethinking Interactive World Models as Game Engines](https://mlsanity.com/paper/2607.14076/) (2026)
- [Looped World Models](https://mlsanity.com/paper/2606.18208/) (2026)
- [IntactWorld: Joint World Modeling with Intact Features](https://mlsanity.com/paper/2610.11174/) (2026)

## Abstract (arXiv)

Large-scale video generation models have demonstrated emergent physical coherence, positioning them as potential world models. However, a gap remains between contemporary "stateless" video architectures and classic state-centric world model theories. This work bridges this gap by proposing a novel taxonomy centered on two pillars: State Construction and Dynamics Modeling. We categorize state construction into implicit paradigms (context management) and explicit paradigms (latent compression), while dynamics modeling is analyzed through knowledge integration and architectural reformulation. Furthermore, we advocate for a transition in evaluation from visual fidelity to functional benchmarks, testing physical persistence and causal reasoning. We conclude by identifying two critical frontiers: enhancing persistence via data-driven memory and compressed fidelity, and advancing causality through latent factor decoupling and reasoning-prior integration. By addressing these challenges, the field can evolve from generating visually plausible videos to building robust, general-purpose world simulators.
