# LoL: Longer than Longer, Scaling Video Generation to Hour

arXiv: https://arxiv.org/abs/2601.16914 · HTML: https://mlsanity.com/paper/2601.16914/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 50 references that are in the map.
- First posted on arXiv 23 Jan 2026.

## Builds on (most cited first, 30 of 47)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Self-Attention with Relative Position Representations](https://mlsanity.com/paper/1803.02155/) (2018)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Extending Context Window of Large Language Models via Positional Interpolation](https://mlsanity.com/paper/2306.15595/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [YaRN: Efficient Context Window Extension of Large Language Models](https://mlsanity.com/paper/2309.00071/) (2023)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Pyramidal Flow Matching for Efficient Video Generative Modeling](https://mlsanity.com/paper/2410.05954/) (2024)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [SkyReels-V2: Infinite-length Film Generative Model](https://mlsanity.com/paper/2504.13074/) (2025)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Autoregressive Video Generation without Vector Quantization](https://mlsanity.com/paper/2412.14169/) (2024)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)

## Built on by (most cited first, 30 of 32)

- [Helios: Real Real-Time Long Video Generation Model](https://mlsanity.com/paper/2603.04379/) (2026)
- [LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation](https://mlsanity.com/paper/2605.18739/) (2026)
- [MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens](https://mlsanity.com/paper/2603.12513/) (2026)
- [Flow caching for autoregressive video generation](https://mlsanity.com/paper/2602.10825/) (2026)
- [Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation](https://mlsanity.com/paper/2603.21366/) (2026)
- [Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion](https://mlsanity.com/paper/2603.13405/) (2026)
- [LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation](https://mlsanity.com/paper/2606.02553/) (2026)
- [ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU](https://mlsanity.com/paper/2607.19191/) (2026)
- [Pathwise Test-Time Correction for Autoregressive Long Video Generation](https://mlsanity.com/paper/2602.05871/) (2026)
- [Forcing-KV: Hybrid KV Cache Compression for Efficient Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2605.09681/) (2026)
- [Addressable Memory for Video World Models](https://mlsanity.com/paper/2608.07408/) (2026)
- [SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer](https://mlsanity.com/paper/2605.30409/) (2026)
- [CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives](https://mlsanity.com/paper/2605.12496/) (2026)
- [RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO](https://mlsanity.com/paper/2605.15190/) (2026)
- [VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation](https://mlsanity.com/paper/2606.08091/) (2026)
- [DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation](https://mlsanity.com/paper/2605.21028/) (2026)
- [Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity](https://mlsanity.com/paper/2605.14487/) (2026)
- [Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation](https://mlsanity.com/paper/2608.13391/) (2026)
- [GeoStream: Toward Precise Camera Controlled Streaming Video Generation](https://mlsanity.com/paper/2606.15162/) (2026)
- [CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytelling](https://mlsanity.com/paper/2607.26529/) (2026)
- [Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models](https://mlsanity.com/paper/2608.25518/) (2026)
- [RECAP-Forcing: Retaining Content Appearances for Long Video Generation](https://mlsanity.com/paper/2608.26671/) (2026)
- [DCARL: A Divide-and-Conquer Framework for Autoregressive Long-Trajectory Video Generation](https://mlsanity.com/paper/2603.24835/) (2026)
- [Audio-Visual Intelligence in Large Foundation Models](https://mlsanity.com/paper/2605.04045/) (2026)
- [DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory](https://mlsanity.com/paper/2605.31336/) (2026)
- [Beyond Time Shifts: Adapting Omni-LLM as a Reference-Free Evaluator for Generative Audio-Visual Models](https://mlsanity.com/paper/2607.09091/) (2026)
- [Progression as Latent Drift: Generative Forecasting of Slow-Evolving Pathologies](https://mlsanity.com/paper/2607.08270/) (2026)
- [Test-Time Noise Guided Adaptation for Realistic Autoregressive Video Generation](https://mlsanity.com/paper/2607.15849/) (2026)
- [Uncertainty DMD: Restoring Diversity in Few-Step Autoregressive Video Distillation](https://mlsanity.com/paper/2609.11265/) (2026)
- [Recency Forcing: Bridging the Long-Horizon Gap in Autoregressive Video Generation](https://mlsanity.com/paper/2609.19729/) (2026)

## Abstract (arXiv)

Recent research in long-form video generation has shifted from bidirectional to autoregressive models, yet these methods commonly suffer from error accumulation and a loss of long-term coherence. While attention sink frames have been introduced to mitigate this performance decay, they often induce a critical failure mode we term sink-collapse: the generated content repeatedly reverts to the sink frame, resulting in abrupt scene resets and cyclic motion patterns. Our analysis reveals that sink-collapse originates from an inherent conflict between the periodic structure of Rotary Position Embedding (RoPE) and the multi-head attention mechanisms prevalent in current generative models. To address it, we propose a lightweight, training-free approach that effectively suppresses this behavior by introducing multi-head RoPE jitter that breaks inter-head attention homogenization and mitigates long-horizon collapse. Extensive experiments show that our method successfully alleviates sink-collapse while preserving generation quality. To the best of our knowledge, this work achieves the first demonstration of real-time, streaming, and infinite-length video generation with little quality decay. As an illustration of this robustness, we generate continuous videos up to 12 hours in length, which, to our knowledge, is among the longest publicly demonstrated results in streaming video generation.
