# EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

arXiv: https://arxiv.org/abs/2601.16690 · HTML: https://mlsanity.com/paper/2601.16690/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Agent memory systems, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 45 references that are in the map.
- First posted on arXiv 23 Jan 2026.

## Placed in

- LLM agents and tool use / [Agent memory systems](https://mlsanity.com/agents/agent-memory-systems/)

## Builds on (most cited first, 30 of 30)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [SQuAD: 100,000+ Questions for Machine Comprehension of Text](https://mlsanity.com/paper/1606.05250/) (2016)
- [Dense Passage Retrieval for Open-Domain Question Answering](https://mlsanity.com/paper/2004.04906/) (2020)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [Mem0: Building Production-Ready AI Agents with Scalable Long-Term Memory](https://mlsanity.com/paper/2504.19413/) (2025)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [Scene Text Visual Question Answering](https://mlsanity.com/paper/1905.13648/) (2019)
- [Evaluating Memory in LLM Agents via Incremental Multi-Turn Interactions](https://mlsanity.com/paper/2507.05257/) (2025)
- [MemAgent: Reshaping Long-Context LLM with Multi-Conv RL-based Memory Agent](https://mlsanity.com/paper/2507.02259/) (2025)
- [Memory-R1: Enhancing Large Language Model Agents to Manage and Utilize Memories via Reinforcement Learning](https://mlsanity.com/paper/2508.19828/) (2025)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [MMLongBench-Doc: Benchmarking Long-context Document Understanding with Visualizations](https://mlsanity.com/paper/2407.01523/) (2024)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Evaluation and Benchmarking of LLM Agents: A Survey](https://mlsanity.com/paper/2507.21504/) (2025)
- [Document Understanding Dataset and Evaluation (DUDE)](https://mlsanity.com/paper/2305.08455/) (2023)
- [AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agents](https://mlsanity.com/paper/2407.04363/) (2024)
- [MemBench: Towards More Comprehensive Evaluation on the Memory of LLM-based Agents](https://mlsanity.com/paper/2506.21605/) (2025)
- [MemoryBench: A Benchmark for Memory and Continual Learning in LLM Systems](https://mlsanity.com/paper/2510.17281/) (2025)
- [Beyond a Million Tokens: Benchmarking and Enhancing Long-Term Memory in LLMs](https://mlsanity.com/paper/2510.27246/) (2025)
- [PerLTQA: A Personal Long-Term Memory Dataset for Memory Classification, Retrieval, and Synthesis in Question Answering](https://mlsanity.com/paper/2402.16288/) (2024)
- [Long Context vs. RAG for LLMs: An Evaluation and Revisits](https://mlsanity.com/paper/2501.01880/) (2024)
- [StoryBench: A Dynamic Benchmark for Evaluating Long-Term Memory with Multi Turns](https://mlsanity.com/paper/2506.13356/) (2025)
- [SPRING: Studying the Paper and Reasoning to Play Games](https://mlsanity.com/paper/2305.15486/) (2023)

## Built on by (most cited first, 9 of 9)

- [MemoryArena: Benchmarking Agent Memory in Interdependent Multi-Session Agentic Tasks](https://mlsanity.com/paper/2602.16313/) (2026)
- [LongMemEval-V2: Evaluating Long-Term Agent Memory Toward Experienced Colleagues](https://mlsanity.com/paper/2605.12493/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [S3Mem: Structured Spatiotemporal Scene-Event Memory for Long-Horizon Interactive Question Answering](https://mlsanity.com/paper/2605.28831/) (2026)
- [DMV-Bench: Diagnosing Long-Horizon Multimodal Agents' Visual Memory with Incidental Cue Injection](https://mlsanity.com/paper/2606.27499/) (2026)
- [Connecting the Dots: Benchmarking Reflective Memory in Long-Horizon Dialogue](https://mlsanity.com/paper/2606.01223/) (2026)
- [Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games](https://mlsanity.com/paper/2606.19338/) (2026)
- [AgentStripes: An Evidence-Graded Maturity Model for AI Agents](https://mlsanity.com/paper/2610.18603/) (2026)

## Abstract (arXiv)

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.
