# Sim-to-Real Transfer via a Style-Identified Cycle Consistent Generative Adversarial Network: Zero-Shot Deployment on Robotic Manipulators through Visual Domain Adaptation

arXiv: https://arxiv.org/abs/2601.16677 · HTML: https://mlsanity.com/paper/2601.16677/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 51 references that are in the map.
- First posted on arXiv 23 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 35)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [EfficientDet: Scalable and Efficient Object Detection](https://mlsanity.com/paper/1911.09070/) (2019)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [A Survey of Convolutional Neural Networks: Analysis, Applications, and Prospects](https://mlsanity.com/paper/2004.02806/) (2020)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Image to Image Translation for Domain Adaptation](https://mlsanity.com/paper/1712.00479/) (2017)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Image-to-Image Translation: Methods and Applications](https://mlsanity.com/paper/2101.08629/) (2021)
- [Sim-to-Real Robot Learning from Pixels with Progressive Nets](https://mlsanity.com/paper/1610.04286/) (2016)
- [RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real](https://mlsanity.com/paper/2006.09001/) (2020)
- [RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer](https://mlsanity.com/paper/2011.03148/) (2020)
- [Discretizing Continuous Action Space for On-Policy Optimization](https://mlsanity.com/paper/1901.10500/) (2019)
- [Action Space Shaping in Deep Reinforcement Learning](https://mlsanity.com/paper/2004.00980/) (2020)
- [UVCGAN: UNet Vision Transformer cycle-consistent GAN for unpaired image-to-image translation](https://mlsanity.com/paper/2203.02557/) (2022)
- [VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual Control](https://mlsanity.com/paper/1802.00265/) (2018)
- [Domain Adaptation In Reinforcement Learning Via Latent Unified State Representation](https://mlsanity.com/paper/2102.05714/) (2021)
- [SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learning](https://mlsanity.com/paper/2101.06005/) (2021)
- [Self-Supervised Sim-to-Real Adaptation for Visual Robotic Manipulation](https://mlsanity.com/paper/1910.09470/) (2019)

## Abstract (arXiv)

The sample efficiency challenge in Deep Reinforcement Learning (DRL) compromises its industrial adoption due to the high cost and time demands of real-world training. Virtual environments offer a cost-effective alternative for training DRL agents, but the transfer of learned policies to real setups is hindered by the sim-to-real gap. Achieving zero-shot transfer, where agents perform directly in real environments without additional tuning, is particularly desirable for its efficiency and practical value. This work proposes a novel domain adaptation approach relying on a Style-Identified Cycle Consistent Generative Adversarial Network (StyleID-CycleGAN or SICGAN), an original Cycle Consistent Generative Adversarial Network (CycleGAN) based model. SICGAN translates raw virtual observations into real-synthetic images, creating a hybrid domain for training DRL agents that combines virtual dynamics with real-like visual inputs. Following virtual training, the agent can be directly deployed, bypassing the need for real-world training. The pipeline is validated with two distinct industrial robots in the approaching phase of a pick-and-place operation. In virtual environments agents achieve success rates of 90 to 100%, and real-world deployment confirms robust zero-shot transfer (i.e., without additional training in the physical environment) with accuracies above 95% for most workspace regions. We use augmented reality targets to improve the evaluation process efficiency, and experimentally demonstrate that the agent successfully generalizes to real objects of varying colors and shapes, including LEGOtextsuperscripttextregistered~cubes and a mug. These results establish the proposed pipeline as an efficient, scalable solution to the sim-to-real problem.
