# Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos

arXiv: https://arxiv.org/abs/2601.16471 · HTML: https://mlsanity.com/paper/2601.16471/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 75 of its 91 references that are in the map.
- First posted on arXiv 23 Jan 2026.

## Builds on (most cited first, 30 of 75)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [PIQA: Reasoning about Physical Commonsense in Natural Language](https://mlsanity.com/paper/1911.11641/) (2019)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [ShareGPT4Video: Improving Video Understanding and Generation with Better Captions](https://mlsanity.com/paper/2406.04325/) (2024)
- [Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding](https://mlsanity.com/paper/2311.08046/) (2023)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [PLLaVA : Parameter-free LLaVA Extension from Images to Videos for Video Dense Captioning](https://mlsanity.com/paper/2404.16994/) (2024)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)

## Built on by (most cited first, 1 of 1)

- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)

## Abstract (arXiv)

Understanding the physical world, including object dynamics, material properties, and causal interactions, remains a core challenge in artificial intelligence. Although recent multi-modal large language models (MLLMs) have demonstrated impressive general reasoning capabilities, they still fall short of achieving human-level understanding of physical principles. Existing datasets for physical reasoning either rely on real-world videos, which incur high annotation costs, or on synthetic simulations, which suffer from limited realism and diversity. In this paper, we propose a novel paradigm that leverages glitches in gameplay videos, referring to visual anomalies that violate predefined physical laws, as a rich and scalable supervision source for physical world understanding. We introduce PhysGame, an meta information guided instruction-tuning dataset containing 140,057 glitch-centric question-answer pairs across five physical domains and sixteen fine-grained categories. To ensure data accuracy, we design a prompting strategy that utilizes gameplay metadata such as titles and descriptions to guide high-quality QA generation. Complementing PhysGame, we construct GameBench, an expert-annotated benchmark with 880 glitch-identified gameplay videos designed to evaluate physical reasoning capabilities. Extensive experiments show that PhysGame significantly enhances both Game2Real transferability, improving the real world physical reasoning performance of Qwen2.5VL by 2.5% on PhysBench, and Game2General transferability, yielding a 1.9% gain on the MVBench benchmark. Moreover, PhysGame-tuned models achieve a 3.7% absolute improvement on GameBench, demonstrating enhanced robustness in detecting physical implausibilities. These results indicate that learning from gameplay anomalies offers a scalable and effective pathway toward advancing physical world understanding in multimodal intelligence.
