# Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Go

arXiv: https://arxiv.org/abs/2601.16447 · HTML: https://mlsanity.com/paper/2601.16447/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 24 of its 37 references that are in the map.
- First posted on arXiv 23 Jan 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 24 of 24)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [OpenAI o1 System Card](https://mlsanity.com/paper/2412.16720/) (2024)
- [DeepSeek-Prover: Advancing Theorem Proving in LLMs through Large-Scale Synthetic Data](https://mlsanity.com/paper/2405.14333/) (2024)
- [BIG-Bench Extra Hard](https://mlsanity.com/paper/2502.19187/) (2025)
- [OpenCodeReasoning: Advancing Data Distillation for Competitive Coding](https://mlsanity.com/paper/2504.01943/) (2025)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)
- [Fin-R1: A Large Language Model for Financial Reasoning through Reinforcement Learning](https://mlsanity.com/paper/2503.16252/) (2025)
- [KOR-Bench: Benchmarking Language Models on Knowledge-Orthogonal Reasoning Tasks](https://mlsanity.com/paper/2410.06526/) (2024)
- [Accelerating Self-Play Learning in Go](https://mlsanity.com/paper/1902.10565/) (2019)
- [1.4 Million Open-Source Distilled Reasoning Dataset to Empower Large Language Model Training](https://mlsanity.com/paper/2503.19633/) (2025)
- [Mastering Board Games by External and Internal Planning with Language Models](https://mlsanity.com/paper/2412.12119/) (2024)
- [PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models](https://mlsanity.com/paper/2402.01118/) (2024)
- [INTELLECT-2: A Reasoning Model Trained Through Globally Decentralized Reinforcement Learning](https://mlsanity.com/paper/2505.07291/) (2025)
- [S-Agents: Self-organizing Agents in Open-ended Environments](https://mlsanity.com/paper/2402.04578/) (2024)
- [PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model](https://mlsanity.com/paper/2401.06781/) (2024)
- [SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models](https://mlsanity.com/paper/2401.17749/) (2024)
- [Explore the Reasoning Capability of LLMs in the Chess Testbed](https://mlsanity.com/paper/2411.06655/) (2024)
- [Complete Chess Games Enable LLM Become A Chess Master](https://mlsanity.com/paper/2501.17186/) (2025)
- [Large Language Models as Minecraft Agents](https://mlsanity.com/paper/2402.08392/) (2024)

## Built on by (most cited first, 2 of 2)

- [AI Finds A Way](https://mlsanity.com/paper/2608.23875/) (2026)
- [TsuGO: Probing Search Efficiency in LLM Reasoning via Go Life-and-Death Problems](https://mlsanity.com/paper/2608.13221/) (2026)

## Abstract (arXiv)

Large language models (LLMs) have demonstrated exceptional performance in reasoning tasks such as mathematics and coding, matching or surpassing human capabilities. However, these impressive reasoning abilities face significant challenges in specialized domains. Taking Go as an example, although AlphaGo has established the high performance ceiling of AI systems in Go, mainstream LLMs still struggle to reach even beginner-level proficiency, let alone perform natural language reasoning. This performance gap between general-purpose LLMs and domain experts is significantly limiting the application of LLMs on a wider range of domain-specific tasks. In this work, we aim to bridge the divide between LLMs' general reasoning capabilities and expert knowledge in domain-specific tasks. We perform mixed fine-tuning with structured Go expertise and general long Chain-of-Thought (CoT) reasoning data as a cold start, followed by reinforcement learning to integrate expert knowledge in Go with general reasoning capabilities. Through this methodology, we present LoGos, a powerful LLM that not only maintains outstanding general reasoning abilities, but also conducts Go gameplay in natural language, demonstrating effective strategic reasoning and accurate next-move prediction. LoGos achieves performance comparable to human professional players, substantially surpassing all existing LLMs. Through this work, we aim to contribute insights on applying general LLM reasoning capabilities to specialized domains. We will release the first large-scale Go dataset for LLM training, the first LLM Go evaluation benchmark, and the first general LLM that reaches human professional-level performance in Go at: https://github.com/Entarochuan/LoGos.
