# LL-GaussianImage: Efficient Image Representation for Zero-shot Low-Light Enhancement with 2D Gaussian Splatting

arXiv: https://arxiv.org/abs/2601.15772 · HTML: https://mlsanity.com/paper/2601.15772/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 56 references that are in the map.
- First posted on arXiv 22 Jan 2026.

## Builds on (most cited first, 30 of 41)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Deep Retinex Decomposition for Low-Light Enhancement](https://mlsanity.com/paper/1808.04560/) (2018)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [EnlightenGAN: Deep Light Enhancement without Paired Supervision](https://mlsanity.com/paper/1906.06972/) (2019)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Retinex-inspired Unrolling with Cooperative Prior Architecture Search for Low-light Image Enhancement](https://mlsanity.com/paper/2012.05609/) (2020)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)
- [Learning to Enhance Low-Light Image via Zero-Reference Deep Curve Estimation](https://mlsanity.com/paper/2103.00860/) (2021)
- [CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians](https://mlsanity.com/paper/2404.01133/) (2024)
- [Low-Light Image and Video Enhancement Using Deep Learning: A Survey](https://mlsanity.com/paper/2104.10729/) (2021)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation](https://mlsanity.com/paper/2410.13571/) (2024)
- [R2RNet: Low-light Image Enhancement via Real-low to Real-normal Network](https://mlsanity.com/paper/2106.14501/) (2021)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives](https://mlsanity.com/paper/2412.00578/) (2024)
- [Implicit Neural Representation for Cooperative Low-light Image Enhancement](https://mlsanity.com/paper/2303.11722/) (2023)
- [ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration](https://mlsanity.com/paper/2411.19548/) (2024)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [LightenDiffusion: Unsupervised Low-Light Image Enhancement with Latent-Retinex Diffusion Models](https://mlsanity.com/paper/2407.08939/) (2024)
- [Adaptive Unfolding Total Variation Network for Low-Light Image Enhancement](https://mlsanity.com/paper/2110.00984/) (2021)
- [Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling](https://mlsanity.com/paper/2503.06617/) (2025)
- [GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution](https://mlsanity.com/paper/2407.18046/) (2024)
- [Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction](https://mlsanity.com/paper/2412.04887/) (2024)
- [Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting](https://mlsanity.com/paper/2502.09039/) (2025)
- [Fast Context-Based Low-Light Image Enhancement via Neural Implicit Representations](https://mlsanity.com/paper/2407.12511/) (2024)
- [Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting](https://mlsanity.com/paper/2506.23479/) (2025)

## Built on by (most cited first, 6 of 6)

- [Continuous Splatting meets Retinex: Continuous Gaussian Splatting and Implicit Reflectance Modeling for Low-Light Image Enhancement](https://mlsanity.com/paper/2606.16159/) (2026)
- [Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representation](https://mlsanity.com/paper/2606.16163/) (2026)
- [Fi-Gaussian: Frequency-Aware Implicit Gaussian Splatting for Single Image Dehazing](https://mlsanity.com/paper/2606.16168/) (2026)
- [Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Unsupervised Low-Light Image Enhancement](https://mlsanity.com/paper/2606.17985/) (2026)
- [AIGS-Net: Compact Illumination Field Modeling via 2D Gaussian Splatting for Fast Low-Light Image Enhancement](https://mlsanity.com/paper/2606.17998/) (2026)
- [GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding](https://mlsanity.com/paper/2610.04651/) (2026)

## Abstract (arXiv)

2D Gaussian Splatting (2DGS) is an emerging explicit scene representation method with significant potential for image compression due to high fidelity and high compression ratios. However, existing low-light enhancement algorithms operate predominantly within the pixel domain. Processing 2DGS-compressed images necessitates a cumbersome decompression-enhancement-recompression pipeline, which compromises efficiency and introduces secondary degradation. To address these limitations, we propose LL-GaussianImage, the first zero-shot unsupervised framework designed for low-light enhancement directly within the 2DGS compressed representation domain. Three primary advantages are offered by this framework. First, a semantic-guided Mixture-of-Experts enhancement framework is designed. Dynamic adaptive transformations are applied to the sparse attribute space of 2DGS using rendered images as guidance to enable compression-as-enhancement without full decompression to a pixel grid. Second, a multi-objective collaborative loss function system is established to strictly constrain smoothness and fidelity during enhancement, suppressing artifacts while improving visual quality. Third, a two-stage optimization process is utilized to achieve reconstruction-as-enhancement. The accuracy of the base representation is ensured through single-scale reconstruction and network robustness is enhanced. High-quality enhancement of low-light images is achieved while high compression ratios are maintained. The feasibility and superiority of the paradigm for direct processing within the compressed representation domain are validated through experimental results.
