# StreetDesignAI: Broadening Designer Perspectives Through Multi-Persona Evaluation of Cycling Infrastructure

arXiv: https://arxiv.org/abs/2601.15671 · HTML: https://mlsanity.com/paper/2601.15671/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 70 references that are in the map.
- First posted on arXiv 22 Jan 2026.

## Builds on (most cited first, 19 of 19)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [Large Language Model for Participatory Urban Planning](https://mlsanity.com/paper/2402.17161/) (2024)
- [UXAgent: An LLM Agent-Based Usability Testing Framework for Web Design](https://mlsanity.com/paper/2502.12561/) (2025)
- [Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion](https://mlsanity.com/paper/2407.13759/) (2024)
- [PersonaFlow: Designing LLM-Simulated Expert Perspectives for Enhanced Research Ideation](https://mlsanity.com/paper/2409.12538/) (2024)
- [Text2Street: Controllable Text-to-image Generation for Street Views](https://mlsanity.com/paper/2402.04504/) (2024)
- [The GenUI Study: Exploring the Design of Generative UI Tools to Support UX Practitioners and Beyond](https://mlsanity.com/paper/2501.13145/) (2025)
- [Generative AI for Urban Planning: Synthesizing Satellite Imagery via Diffusion Models](https://mlsanity.com/paper/2505.08833/) (2025)
- [Towards AI as Colleagues: Multi-Agent System Improves Structured Ideation Processes](https://mlsanity.com/paper/2510.23904/) (2025)
- [StreetReaderAI: Making Street View Accessible Using Context-Aware Multimodal AI](https://mlsanity.com/paper/2508.08524/) (2025)
- [LabelAId: Just-in-time AI Interventions for Improving Human Labeling Quality and Domain Knowledge in Crowdsourcing Systems](https://mlsanity.com/paper/2403.09810/) (2024)
- [Persona-aware and Explainable Bikeability Assessment: A Vision-Language Model Approach](https://mlsanity.com/paper/2601.03534/) (2026)
- [Multimodal Large Language Models Predict Urban Safety Perception but Encode Non-Neutral Demographic Priors](https://mlsanity.com/paper/2503.00610/) (2025)
- [Generative AI for Urban Design: A Stepwise Approach Integrating Human Expertise with Multimodal Diffusion Models](https://mlsanity.com/paper/2505.24260/) (2025)
- [From Image Generation to Infrastructure Design: a Multi-agent Pipeline for Street Design Generation](https://mlsanity.com/paper/2509.05469/) (2025)
- [CareerPooler: AI-Powered Metaphorical Pool Simulation Improves Experience and Outcomes in Career Exploration](https://mlsanity.com/paper/2509.11461/) (2025)

## Built on by (most cited first, 1 of 1)

- [Do Vision Language Models Understand Human Engagement in Games?](https://mlsanity.com/paper/2603.18480/) (2026)

## Abstract (arXiv)

Designing cycling infrastructure requires balancing the competing needs of diverse user groups, yet designers often struggle to anticipate how different cyclists experience the same street environment. We investigate how persona-based evaluation can support cycling infrastructure design by making experiential conflicts explicit during the design process. Informed by a formative study with 12 domain experts and crowdsourced bikeability assessments from 427 cyclists, we present StreetDesignAI, an interactive system that enables designers to (1) ground evaluation in real street context through imagery and map data, (2) receive parallel feedback from simulated cyclist personas spanning confident to cautious users, and (3) iteratively modify designs while the system surfaces conflicts across perspectives. A within-subjects study with 26 transportation professionals comparing StreetDesignAI against a general-purpose AI chatbot demonstrates that structured multi-perspective feedback significantly Broaden designers' understanding of various cyclists' perspectives, ability to identify diverse persona needs, and confidence in translating those needs into design decisions. Participants also reported significantly higher overall satisfaction and stronger intention to use the system in professional practice. Qualitative findings further illuminate how explicit conflict surfacing transforms design exploration from single-perspective optimization toward deliberate trade-off reasoning. We discuss implications for AI-assisted tools that scaffold persona-aware design through disagreement as an interaction primitive.
