# When Generative AI Meets Extended Reality: Enabling Scalable and Natural Interactions

arXiv: https://arxiv.org/abs/2601.15308 · HTML: https://mlsanity.com/paper/2601.15308/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 15 references that are in the map.
- First posted on arXiv 13 Jan 2026.

## Builds on (most cited first, 7 of 7)

- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion](https://mlsanity.com/paper/2404.07199/) (2024)
- [LLMR: Real-time Prompting of Interactive Worlds using Large Language Models](https://mlsanity.com/paper/2309.12276/) (2023)
- [ViDDAR: Vision Language Model-Based Task-Detrimental Content Detection for Augmented Reality](https://mlsanity.com/paper/2501.12553/) (2025)
- [LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models](https://mlsanity.com/paper/2502.02441/) (2025)
- [Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Framework](https://mlsanity.com/paper/2501.13778/) (2025)
- [Meta 3D Gen](https://mlsanity.com/paper/2407.02599/) (2024)

## Built on by (most cited first, 1 of 1)

- [PRISM-XR: Empowering Privacy-Aware XR Collaboration with Multimodal Large Language Models](https://mlsanity.com/paper/2602.10154/) (2026)

## Abstract (arXiv)

Extended Reality (XR), including virtual, augmented, and mixed reality, provides immersive and interactive experiences across diverse applications, from VR-based education to AR-based assistance and MR-based training. However, widespread XR adoption remains limited due to two key challenges: 1) the high cost and complexity of authoring 3D content, especially for large-scale environments or complex interactions; and 2) the steep learning curve associated with non-intuitive interaction methods like handheld controllers or scripted gestures. Generative AI (GenAI) presents a promising solution by enabling intuitive, language-driven interaction and automating content generation. Leveraging vision-language models and diffusion-based generation, GenAI can interpret ambiguous instructions, understand physical scenes, and generate or manipulate 3D content, significantly lowering barriers to XR adoption. This paper explores the integration of XR and GenAI through three concrete use cases, showing how they address key obstacles in scalability and natural interaction, and identifying technical challenges that must be resolved to enable broader adoption.
