# Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Network

arXiv: https://arxiv.org/abs/2601.15110 · HTML: https://mlsanity.com/paper/2601.15110/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 29 references that are in the map.
- First posted on arXiv 21 Jan 2026.

## Builds on (most cited first, 15 of 15)

- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping](https://mlsanity.com/paper/1811.10983/) (2018)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation](https://mlsanity.com/paper/2009.02715/) (2020)
- [ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations](https://mlsanity.com/paper/2405.09522/) (2024)
- [Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input](https://mlsanity.com/paper/2310.05917/) (2023)
- [X-MeshGraphNet: Scalable Multi-Scale Graph Neural Networks for Physics Simulation](https://mlsanity.com/paper/2411.17164/) (2024)

## Built on by (most cited first, 1 of 1)

- [UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation](https://mlsanity.com/paper/2603.25580/) (2026)

## Abstract (arXiv)

Garment simulation is fundamental to various applications in computer vision and graphics, from virtual try-on to digital human modelling. However, conventional physics-based methods remain computationally expensive, hindering their application in time-sensitive scenarios. While graph neural networks (GNNs) offer promising acceleration, existing approaches exhibit poor cross-resolution generalisation, demonstrating significant performance degradation on higher-resolution meshes beyond the training distribution. This stems from two key factors: (1) existing GNNs employ fixed message-passing depth that fails to adapt information aggregation to mesh density variation, and (2) vertex-wise displacement magnitudes are inherently resolution-dependent in garment simulation. To address these issues, we introduce Propagation-before-Update Graph Network (Pb4U-GNet), a resolution-adaptive framework that decouples message propagation from feature updates. Pb4U-GNet incorporates two key mechanisms: (1) dynamic propagation depth control, adjusting message-passing iterations based on mesh resolution, and (2) geometry-aware update scaling, which scales predictions according to local mesh characteristics. Extensive experiments show that even trained solely on low-resolution meshes, Pb4U-GNet exhibits strong generalisability across diverse mesh resolutions, addressing a fundamental challenge in neural garment simulation.
