# Scalable Knee-Point Guided Activity Group Selection in Multi-Tree Genetic Programming for Dynamic Multi-Mode Project Scheduling

arXiv: https://arxiv.org/abs/2601.14485 · HTML: https://mlsanity.com/paper/2601.14485/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 0 of its 20 references that are in the map.
- First posted on arXiv 20 Jan 2026.

## Built on by (most cited first, 3 of 3)

- [Surrogate-Assisted Genetic Programming with Rank-Based Phenotypic Characterisation for Dynamic Multi-Mode Project Scheduling](https://mlsanity.com/paper/2603.16286/) (2026)
- [Accelerated Genetic Programming Hyper-Heuristics for Simulation-Based Scheduling via Agentic AI](https://mlsanity.com/paper/2608.19487/) (2026)
- [Surrogate-Assisted Genetic Programming with Phenotypic Characterisation in Dynamic Multi-Mode Project Scheduling](https://mlsanity.com/paper/2609.14418/) (2026)

## Abstract (arXiv)

The dynamic multi-mode resource-constrained project scheduling problem is a challenging scheduling problem that requires making decisions on both the execution order of activities and their corresponding execution modes. Genetic programming has been widely applied as a hyper-heuristic to evolve priority rules that guide the selection of activity-mode pairs from the current eligible set. Recently, an activity group selection strategy has been proposed to select a subset of activities rather than a single activity at each decision point, allowing for more effective scheduling by considering the interdependence between activities. Although effective in small-scale instances, this strategy suffers from scalability issues when applied to larger problems. In this work, we enhance the scalability of the group selection strategy by introducing a knee-point-based selection mechanism to identify a promising subset of activities before evaluating their combinations. An activity ordering rule is first used to rank all eligible activity-mode pairs, followed by a knee point selection to find the promising pairs. Then, a group selection rule selects the best activity combination. We develop a multi-tree GP framework to evolve both types of rules simultaneously. Experimental results demonstrate that our approach scales well to large instances and outperforms GP with sequential decision-making in most scenarios.
