# ImmersiveFlow: Stereo-to-7.1.4 spatial audio generation with flow matching

arXiv: https://arxiv.org/abs/2601.12950 · HTML: https://mlsanity.com/paper/2601.12950/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 19 Jan 2026.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 23 of 23)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Improving and generalizing flow-based generative models with minibatch optimal transport](https://mlsanity.com/paper/2302.00482/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [BigVGAN: A Universal Neural Vocoder with Large-Scale Training](https://mlsanity.com/paper/2206.04658/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [MERT: Acoustic Music Understanding Model with Large-Scale Self-supervised Training](https://mlsanity.com/paper/2306.00107/) (2023)
- [Fast Timing-Conditioned Latent Audio Diffusion](https://mlsanity.com/paper/2402.04825/) (2024)
- [ViSQOL v3: An Open Source Production Ready Objective Speech and Audio Metric](https://mlsanity.com/paper/2004.09584/) (2020)
- [Visually Informed Binaural Audio Generation without Binaural Audios](https://mlsanity.com/paper/2104.06162/) (2021)
- [Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation](https://mlsanity.com/paper/2410.10676/) (2024)
- [LeVo: High-Quality Song Generation with Multi-Preference Alignment](https://mlsanity.com/paper/2506.07520/) (2025)
- [FlowSep: Language-Queried Sound Separation with Rectified Flow Matching](https://mlsanity.com/paper/2409.07614/) (2024)
- [Aligning Text-to-Music Evaluation with Human Preferences](https://mlsanity.com/paper/2503.16669/) (2025)
- [PAM: Prompting Audio-Language Models for Audio Quality Assessment](https://mlsanity.com/paper/2402.00282/) (2024)
- [FLowHigh: Towards Efficient and High-Quality Audio Super-Resolution with Single-Step Flow Matching](https://mlsanity.com/paper/2501.04926/) (2025)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [FlowSE: Efficient and High-Quality Speech Enhancement via Flow Matching](https://mlsanity.com/paper/2505.19476/) (2025)
- [Exploiting Audio-Visual Consistency with Partial Supervision for Spatial Audio Generation](https://mlsanity.com/paper/2105.00708/) (2021)
- [Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models](https://mlsanity.com/paper/2410.11299/) (2024)
- [ASAudio: A Survey of Advanced Spatial Audio Research](https://mlsanity.com/paper/2508.10924/) (2025)
- [Flow2GAN: Hybrid Flow Matching and GAN with Multi-Resolution Network for Few-step High-Fidelity Audio Generation](https://mlsanity.com/paper/2512.23278/) (2025)

## Built on by (most cited first, 1 of 1)

- [Generative Learning for Ambisonic Upscaling](https://mlsanity.com/paper/2609.23479/) (2026)

## Abstract (arXiv)

Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as binaural audio and First-Order Ambisonics (FOA). Binaural rendering is inherently limited to headphone playback, while FOA suffers from spatial aliasing and insufficient resolution for high-frequency. To overcome these limitations, we introduce ImmersiveFlow, the first end-to-end generative framework that directly synthesizes discrete 7.1.4 format spatial audio from stereo input. ImmersiveFlow leverages Flow Matching to learn trajectories from stereo inputs to multichannel spatial features within a pretrained VAE latent space. At inference, the Flow Matching model predicted latent features are decoded by the VAE and converted into the final 7.1.4 waveform. Comprehensive objective and subjective evaluations demonstrate that our method produces perceptually rich sound fields and enhanced spatial impression, significantly outperforming traditional upmixing techniques.
