# Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization

arXiv: https://arxiv.org/abs/2601.12707 · HTML: https://mlsanity.com/paper/2601.12707/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 19 Jan 2026.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Abstract (arXiv)

Estimating the unknown reward functions driving agents' behaviors is of central interest in inverse reinforcement learning and game theory. To tackle this problem, we develop a unified framework for reward function recovery in two-player zero-sum matrix games and Markov games with entropy regularization, where we aim to reconstruct the underlying reward functions given observed players' strategies and actions. This task is challenging due to the inherent ambiguity of inverse problems, the non-uniqueness of feasible rewards, and limited observational data coverage. To address these challenges, we establish the reward function's identifiability using the quantal response equilibrium (QRE) under linear assumptions. Building upon this theoretical foundation, we propose a novel algorithm to learn reward functions from observed actions. Our algorithm works in both static and dynamic settings and is adaptable to incorporate different methods, such as Maximum Likelihood Estimation (MLE). We provide strong theoretical guarantees for the reliability and sample efficiency of our algorithm. Further, we conduct extensive numerical studies to demonstrate the practical effectiveness of the proposed framework, offering new insights into decision-making in competitive environments.
