# GaussianTrimmer: Online Trimming Boundaries for 3DGS Segmentation

arXiv: https://arxiv.org/abs/2601.12683 · HTML: https://mlsanity.com/paper/2601.12683/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 25 references that are in the map.
- First posted on arXiv 19 Jan 2026.

## Builds on (most cited first, 22 of 22)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [Neural Volumetric Object Selection](https://mlsanity.com/paper/2205.14929/) (2022)
- [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://mlsanity.com/paper/2407.11793/) (2024)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception](https://mlsanity.com/paper/2411.19235/) (2024)
- [Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting](https://mlsanity.com/paper/2503.14029/) (2025)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting](https://mlsanity.com/paper/2503.19443/) (2025)
- [PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling](https://mlsanity.com/paper/2403.16080/) (2024)
- [iSegMan: Interactive Segment-and-Manipulate 3D Gaussians](https://mlsanity.com/paper/2505.11934/) (2025)
- [Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval](https://mlsanity.com/paper/2509.15871/) (2025)

## Built on by (most cited first, 2 of 2)

- [Online Segment 3D Gaussians via Launching Virtual Drones](https://mlsanity.com/paper/2607.01628/) (2026)
- [VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement](https://mlsanity.com/paper/2608.30870/) (2026)

## Abstract (arXiv)

With the widespread application of 3D Gaussians in 3D scene representation, 3D scene segmentation methods based on 3D Gaussians have also gradually emerged. However, existing 3D Gaussian segmentation methods basically segment on the basis of Gaussian primitives. Due to the large variation range of the scale of 3D Gaussians, large-sized Gaussians that often span the foreground and background lead to jagged boundaries of segmented objects. To this end, we propose an online boundary trimming method, GaussianTrimmer, which is an efficient and plug-and-play post-processing method capable of trimming coarse boundaries for existing 3D Gaussian segmentation methods. Our method consists of two core steps: 1. Generating uniformly and well-covered virtual cameras; 2. Trimming Gaussian at the primitive level based on 2D segmentation results on virtual cameras. Extensive quantitative and qualitative experiments demonstrate that our method can improve the segmentation quality of existing 3D Gaussian segmentation methods as a plug-and-play method.
